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Orchid XP v8 schrieb:
> Uh... assuming those cores are of some architecture that POV-Ray
> supports, that is. :-P
Dual-/quad-core AMD Opterons and a runtime environment including SUSE
Linux... I guess POV-Ray should even install "out of the box", with no
need whatsoever to adapt the system-specific config files :-)
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clipka <ano### [at] anonymousorg> wrote:
> Dual-/quad-core AMD Opterons and a runtime environment including SUSE
> Linux... I guess POV-Ray should even install "out of the box", with no
> need whatsoever to adapt the system-specific config files :-)
I wonder if POV-Ray 3.7 has ever been tested with that many rendering
threads, and whether it would cope.
--
- Warp
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Warp schrieb:
> clipka <ano### [at] anonymousorg> wrote:
>> Dual-/quad-core AMD Opterons and a runtime environment including SUSE
>> Linux... I guess POV-Ray should even install "out of the box", with no
>> need whatsoever to adapt the system-specific config files :-)
>
> I wonder if POV-Ray 3.7 has ever been tested with that many rendering
> threads, and whether it would cope.
I presume the machine is essentially a cluster, so not much luck there:
You'll have a huge number of dual- or quad-core machines to crunch away
at a single frame of an animation each, but that'll be about it.
Unfortunately, although 3.7 is SMP-ready, it isn't "network-ready" yet.
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clipka <ano### [at] anonymousorg> wrote:
> I presume the machine is essentially a cluster, so not much luck there:
> You'll have a huge number of dual- or quad-core machines to crunch away
> at a single frame of an animation each, but that'll be about it.
> Unfortunately, although 3.7 is SMP-ready, it isn't "network-ready" yet.
I think there's some support in linux to make a cluster look like a
bunch of local processors.
--
- Warp
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>> I presume the machine is essentially a cluster, so not much luck there:
>> You'll have a huge number of dual- or quad-core machines to crunch away
>> at a single frame of an animation each, but that'll be about it.
>> Unfortunately, although 3.7 is SMP-ready, it isn't "network-ready" yet.
>
> I think there's some support in linux to make a cluster look like a
> bunch of local processors.
If there isn't, Debian have a hacked PVM version of POV-Ray...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On 10/3/2009 8:55 AM, Orchid XP v8 wrote:
> Are you seriously suggesting that POV-Ray can simply be recompiled for
> any possible architecture that possesses a C compiler? I would think
> it's more work than that.
Uh.. yeah, POV-Ray was designed to be portable.
--
~Mike
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>> Are you seriously suggesting that POV-Ray can simply be recompiled for
>> any possible architecture that possesses a C compiler? I would think
>> it's more work than that.
>
> Uh.. yeah, POV-Ray was designed to be portable.
Well, since apparently this puppy is running Linux (which POV-Ray
already supports) and an AMD64 CPU (which POV-Ray also supports), sure,
it's pretty trivial. But if you wanted to do this on some OS where
libPNG isn't available (for example)...
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Invisible <voi### [at] devnull> wrote:
> and an AMD64 CPU (which POV-Ray also supports)
POV-Ray doesn't support any processors. Compilers do.
> sure,
> it's pretty trivial. But if you wanted to do this on some OS where
> libPNG isn't available (for example)...
POV-Ray can be compiled without pnglib.
--
- Warp
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Warp wrote:
> POV-Ray can be compiled without pnglib.
Oh, right. I didn't know that.
[Or rather, I didn't know it's easy to enable or disable - which I
presume is what you meant.]
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Warp schrieb:
> clipka <ano### [at] anonymousorg> wrote:
>> I presume the machine is essentially a cluster, so not much luck there:
>> You'll have a huge number of dual- or quad-core machines to crunch away
>> at a single frame of an animation each, but that'll be about it.
>> Unfortunately, although 3.7 is SMP-ready, it isn't "network-ready" yet.
>
> I think there's some support in linux to make a cluster look like a
> bunch of local processors.
If there really is, then be prepared for some serious performance
degradation, at least with some features (most notably radiosity,
probably also photons, and a few "smaller" ones like crackle patterns)
which rely on shared memory.
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