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5 Sep 2024 05:22:50 EDT (-0400)
  Frustrating (Message 1 to 5 of 5)  
From: Invisible
Subject: Frustrating
Date: 25 Sep 2009 06:36:23
Message: <4abc9d27$1@news.povray.org>
Hey everybody, fancy some utter frustration?

http://www.hemispheregames.com/osmos/

(You can also buy, download and install it using Steam, which is what I 
did.)

The game is simple enough. You control a small mote. If you touch a 
smaller mote, you absorb it and become bigger. If you touch a larger 
mote, it absorbs you and you DIE. Don't do this. You can also manouver 
by ejecting small particles of mass. (But this gradually - or rapidly - 
makes you smaller, depending on your vigourusly you manouver.)

On later levels, they add other challenges - such as motes that don't 
just float around but actually swim themselves, wirlpools that move 
everything around, "antimatter" that destroys anything it touches, etc. 
The nice thing is that, once you complete the basic tutorial, you get to 
decide which kinds of levels you want to play.

The game is very slight. The graphics become repetative quite quickly, 
but they are quite pretty all the same. And the music is kind of 
atmospheric, if rather dull. You can quite easily spend several hours 
playing this game without noticing.

The major problem with the game is that it is ABSURDLY HARD. The major 
reason for this is that trying to make your mote go where you want is 
almost impossible. (You see that level in the video with everything 
spiralling around the attractor in the center? It took me THREE DAYS to 
complete that single level!) You have the power to slow down time [or, 
indeed, to speed it up if you're waiting for something to happen], but 
it'll do little good.

Basically, you see something worth eating, and by the time you manage to 
get to it, you've used up so much energy manouvering that you're now 
smaller than the thing you're trying to absord. Instead of sustaining 
you, it kills you. And even if it doesn't, you can easily spend more 
energy manouvering than you get out of your meals, so you never actually 
get any bigger.

I should also mention that manouvering involves ejecting mass, and this 
can also move other motes around. There are levels where you actually do 
this on purpose to move obstructions out of your way. (Hence the "speed 
up time" option.) These levels are extremely hard. It's almost 
impossible to avoid moving things you want to remain still. If you're 
not careful, you collapse all available matter into a single giant mote, 
many times larger than you, and you now have nothing left to eat, and 
it's a stalemate. (Alternatively, on the antimatter levels, you knock 
too much matter and antimatter together and end up with an empty space 
with no food.)

The number of times I've spent several hours playing a level, just about 
come close to completing it, and then accidentally touched the wrong 
mote for a split second and lost the game... Do you know what "rage 
quit" is? Because this game inspires *a lot* of rage quits. It can be so 
damned frustrating.

And yet, I keep playing it... Apparently my logical reasoning skills are 
faulty. :-P


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From: clipka
Subject: Re: Frustrating
Date: 25 Sep 2009 08:44:18
Message: <4abcbb22$1@news.povray.org>
Invisible schrieb:
> Hey everybody, fancy some utter frustration?
> 
> http://www.hemispheregames.com/osmos/
> 
> (You can also buy, download and install it using Steam, which is what I 
> did.)
> 
> The game is simple enough. You control a small mote. If you touch a 
> smaller mote, you absorb it and become bigger. If you touch a larger 
> mote, it absorbs you and you DIE. Don't do this. You can also manouver 
> by ejecting small particles of mass. (But this gradually - or rapidly - 
> makes you smaller, depending on your vigourusly you manouver.)

 From what I see in the trailer video and your description, its game 
principle builds up on "flOw":

http://intihuatani.usc.edu/cloud/flowing/

(which is probably much more relaxing)


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From: Chambers
Subject: Re: Frustrating
Date: 27 Sep 2009 00:59:46
Message: <4abef142$1@news.povray.org>
clipka wrote:
>  From what I see in the trailer video and your description, its game 
> principle builds up on "flOw":
> 
> http://intihuatani.usc.edu/cloud/flowing/
> 
> (which is probably much more relaxing)

Or any of the hundreds of games with similar gameplay I've seen since 
the mid-80s.

Still, it looks interesting enough that I'll try the demo.

...Chambers


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From: clipka
Subject: Re: Frustrating
Date: 27 Sep 2009 04:38:22
Message: <4abf247e$1@news.povray.org>
Invisible schrieb:

> The major problem with the game is that it is ABSURDLY HARD. The major 
> reason for this is that trying to make your mote go where you want is 
> almost impossible. (You see that level in the video with everything 
> spiralling around the attractor in the center? It took me THREE DAYS to 
> complete that single level!)

Gravity: UR doin' it wrong...

In that level you really need to "think spacecraft" - which can be a bit 
brain-wrecking at times:

You want to catch up with something ahead of you? Accelerate towards the 
center of gravity! This will drop you into a smaller, faster orbit. 
Likewise, to "move backwards", accelerate "up" instead, which will bring 
you into a larger, slower orbit.

Make sure to keep an eye on the eccentricity of your orbit.

And most of all: Take your time, and heed the Prime Directive: Don't 
panic :-)


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From: Orchid XP v8
Subject: Re: Frustrating
Date: 28 Sep 2009 06:23:05
Message: <4ac08e89$1@news.povray.org>
Hmm. Maybe sitting in my bedroom shrieking "THAT'S NOT FAIR!!!" at the 
top of my lungs isn't the best way to cure a sore throat.

I should probably go play something less infuriatingly unfair...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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