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On 09/02/09 14:01, Darren New wrote:
> Warp wrote:
>> Darren New <dne### [at] san rr com> wrote:
>>> http://inform7.com/learn/man/ex156.html#e156
>>
>> I don't understand.
>
> What don't you understand? It's source code for an adventure game.
Clearly not very readable if he didn't understand ;-)
If anyone's coding a text adventure, they may also want to look at the
TADS authoring system - although Inform may still have the majority of
the market.
--
Quantum Mechanics: The dreams stuff is made of.
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On 09/02/09 15:25, Warp wrote:
> For example, the textual description of the location might not have
> described an apple at all, but the image might show an apple somewhere.
> You could then write "examine apple" and it would describe the apple.
> You could then "take apple" and the apple would actually be removed from
> the image (and added to your inventory).
If you just want static images, then it wouldn't surprise me if all the
major engines out there should let you do this.
--
Quantum Mechanics: The dreams stuff is made of.
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Warp wrote:
> nemesis <nam### [at] gmail com> wrote:
>>
http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://parchment.toolness.com/if-archive/games/zcode/curses.z5.js
>
> Nowadays hobbyists will write so-called "interactive fiction". I find
> many of these games to be very boring. They are more like choose-your-
> adventure books (with one single path you can take) rather than real text
> adventure games. They concentrate too much on the story and too little on
> gameplay. They often lack puzzles which are interesting and require ingenuity.
> They are not games. They are "guess the command to advance in the story"
> programs.
True. Sometimes people get lost on the ambition to write a sort of
interactive novel and forget about gameplay.
The game I linked to is a true game though and very good at that
(including in the "boring" descriptions). Short, straightforward story
(but still intriguing enough) and plenty of good puzzle-solving and
exploration.
Writing is about as good as you can get too, the guy is not just a
programmer and mathematician, but a poet as well.
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Neeum Zawan wrote:
> On 09/02/09 14:01, Darren New wrote:
>> Warp wrote:
>>> Darren New <dne### [at] san rr com> wrote:
>>>> http://inform7.com/learn/man/ex156.html#e156
>>>
>>> I don't understand.
>>
>> What don't you understand? It's source code for an adventure game.
>
> Clearly not very readable if he didn't understand ;-)
>
> If anyone's coding a text adventure, they may also want to look at
> the TADS authoring system - although Inform may still have the majority
> of the market.
Probably more to Warp's taste in its full object-oriented API and
Java-like syntax.
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nemesis wrote:
> True. Sometimes people get lost on the ambition to write a sort of
> interactive novel and forget about gameplay.
Interestingly, the reason I posted that is I finally came up with an idea
for a piece of interactive fiction to write.
> Writing is about as good as you can get too, the guy is not just a
> programmer and mathematician, but a poet as well.
I actually got teary-eyed the first time I finished Advent550. :-)
And I still have the original FORTRAN source code listing on a shelf.
--
Darren New, San Diego CA, USA (PST)
Understanding the structure of the universe
via religion is like understanding the
structure of computers via Tron.
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On 09/02/09 21:42, Darren New wrote:
> nemesis wrote:
>> True. Sometimes people get lost on the ambition to write a sort of
>> interactive novel and forget about gameplay.
>
> Interestingly, the reason I posted that is I finally came up with an
> idea for a piece of interactive fiction to write.
Settled on Inform?
--
It is kisstomary to cuss the bride.
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On 09/02/09 21:35, nemesis wrote:
>> If anyone's coding a text adventure, they may also want to look at the
>> TADS authoring system - although Inform may still have the majority of
>> the market.
>
> Probably more to Warp's taste in its full object-oriented API and
> Java-like syntax.
More to my taste, too, if I ever write one. I'm not fond of either Java
or C++. However, I do like the OO'ness and it seems easier to get custom
behavior - not sure I'll need that, though.
--
It is kisstomary to cuss the bride.
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Darren New <dne### [at] san rr com> wrote:
> nemesis wrote:
> > True. Sometimes people get lost on the ambition to write a sort of
> > interactive novel and forget about gameplay.
>
> Interestingly, the reason I posted that is I finally came up with an idea
> for a piece of interactive fiction to write.
Great, man! Let us know when it's ready! :)
> > Writing is about as good as you can get too, the guy is not just a
> > programmer and mathematician, but a poet as well.
>
> I actually got teary-eyed the first time I finished Advent550. :-)
> And I still have the original FORTRAN source code listing on a shelf.
Complete classic. Pure cave crawl plus some puzzles... no, never had the guts
to play it more than for historical curiosity. It's still far more bearable
though than, say, King's Quest 1 with its primitive graphics.
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Neeum Zawan wrote:
> On 09/02/09 21:42, Darren New wrote:
>> nemesis wrote:
>>> True. Sometimes people get lost on the ambition to write a sort of
>>> interactive novel and forget about gameplay.
>>
>> Interestingly, the reason I posted that is I finally came up with an
>> idea for a piece of interactive fiction to write.
>
> Settled on Inform?
Yeah. Much cooler to play with than TADS. :-) I just wish the C++ compiler
I'm using spat out error messages as helpful as Inform. ;-)
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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Darren New wrote:
> Yeah. Much cooler to play with than TADS. :-) I just wish the C++
> compiler I'm using spat out error messages as helpful as Inform. ;-)
And, to combine two threads into one:
Poems that actually compile and run in Inform7...
http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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