Warp wrote:
> nemesis <nam### [at] gmail com> wrote:
>>
http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://parchment.toolness.com/if-archive/games/zcode/curses.z5.js
>
> Nowadays hobbyists will write so-called "interactive fiction". I find
> many of these games to be very boring. They are more like choose-your-
> adventure books (with one single path you can take) rather than real text
> adventure games. They concentrate too much on the story and too little on
> gameplay. They often lack puzzles which are interesting and require ingenuity.
> They are not games. They are "guess the command to advance in the story"
> programs.
True. Sometimes people get lost on the ambition to write a sort of
interactive novel and forget about gameplay.
The game I linked to is a true game though and very good at that
(including in the "boring" descriptions). Short, straightforward story
(but still intriguing enough) and plenty of good puzzle-solving and
exploration.
Writing is about as good as you can get too, the guy is not just a
programmer and mathematician, but a poet as well.
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