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I like raytracing, but I'm a very impatient person.
My render contains tons of refraction, HDRI lighting, and focal blur.
It's been running for a week now. :/ even on my quad-core.
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Mike Raiford wrote:
> I like raytracing, but I'm a very impatient person.
>
> My render contains tons of refraction, HDRI lighting, and focal blur.
> It's been running for a week now. :/ even on my quad-core.
Focal blur?
You used focal blur and you expect it to finish this millennium??
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Invisible wrote:
>
> Focal blur?
>
> You used focal blur and you expect it to finish this millennium??
lol, not just focal blur, but focal blur with tons of overlapping
refractive bits. And, yeah... I estimate it will be done some time this
week ;)
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Mike Raiford <mraXXXiford.at.@g1023mail.com> wrote:
> Invisible wrote:
> >
> > Focal blur?
> >
> > You used focal blur and you expect it to finish this millennium??
>
> lol, not just focal blur, but focal blur with tons of overlapping
> refractive bits. And, yeah... I estimate it will be done some time this
> week ;)
we're eager to see it. :D
this Gilles Tran took 23 days, back in 2006, with plenty of blur and glasses:
http://en.wikipedia.org/wiki/File:Glasses_800_edit.png
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nemesis wrote:
> this Gilles Tran took 23 days, back in 2006, with plenty of blur and glasses:
>
> http://en.wikipedia.org/wiki/File:Glasses_800_edit.png
Ah yes, everybody's favourit "this is what ray tracing looks like"
image. ;-)
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>> Focal blur?
>>
>> You used focal blur and you expect it to finish this millennium??
>
> lol, not just focal blur, but focal blur with tons of overlapping
> refractive bits. And, yeah... I estimate it will be done some time this
> week ;)
Reflection typically doesn't increase render time very much. (Unless you
have *a lot* of highly curved surfaces and high AA settings...)
I once rendered 11,000 reflective spheres over a checkered plane. In a
6,000 frame animation. Only took a week or two on my sucky old laptop...
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On 1-9-2009 13:58, Invisible wrote:
> nemesis wrote:
>
>> this Gilles Tran took 23 days, back in 2006, with plenty of blur and
>> glasses:
>>
>> http://en.wikipedia.org/wiki/File:Glasses_800_edit.png
>
> Ah yes, everybody's favourit "this is what ray tracing looks like"
> image. ;-)
Not everybody's, I admire the details, but am at a loss why he didn't
buy the stuff and borrowed a decent camera. Would probably have been
cheaper (assuming he had to be paid for his working hours).
(D*mn where is that tongue in cheek emoticon)
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On Tue, 01 Sep 2009 06:07:22 -0500, Mike Raiford wrote:
> Invisible wrote:
>>
>> Focal blur?
>>
>> You used focal blur and you expect it to finish this millennium??
>
> lol, not just focal blur, but focal blur with tons of overlapping
> refractive bits. And, yeah... I estimate it will be done some time this
> week ;)
Reminds me of my attempt to render Slime's (I think it was) "Blueblob"
with an insanely high AA (just to see if there was a difference; there
wasn't). Took almost 3 months of render time. :-)
Jim
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