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>> Focal blur?
>>
>> You used focal blur and you expect it to finish this millennium??
>
> lol, not just focal blur, but focal blur with tons of overlapping
> refractive bits. And, yeah... I estimate it will be done some time this
> week ;)
Reflection typically doesn't increase render time very much. (Unless you
have *a lot* of highly curved surfaces and high AA settings...)
I once rendered 11,000 reflective spheres over a checkered plane. In a
6,000 frame animation. Only took a week or two on my sucky old laptop...
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