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Warp wrote:
> Chambers <Ben### [at] gmail com> wrote:
>> I can't remember the last time I watched the credits for a video game.
>> That song is great!
>
> http://xkcd.com/606/
>
Yeah, that was me today :)
...Chambers
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Chambers wrote:
> I can't remember the last time I watched the credits for a video game.
> That song is great!
>
> Overall, it was a really fun game. The puzzles weren't as hard (or
> annoying) as the flash version (though I haven't tried the bonus levels,
> yet), and the length felt right (not too long, not too short).
Yep.. ;)
Strangely enough I recently downloaded the game (what, last week?) Great
game!
My wife was getting annoyed at the computer's voice, though.
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Mike Raiford wrote:
> My wife was getting annoyed at the computer's voice, though.
To increase motivation levels, a penalty was been added. Touching the
floor in this room will result in an unsatisfactory mark on your record
(followed by death).
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> I can't remember the last time I watched the credits for a video game.
> That song is great!
>
> Overall, it was a really fun game. The puzzles weren't as hard (or
> annoying) as the flash version (though I haven't tried the bonus levels,
> yet), and the length felt right (not too long, not too short).
I got bored of it pretty quickly, I don't know how many levels there are or
how many I did, but it seemed like I did 30 or so and they were all very
repetitive.
> Who wants to bet that the next Half Life will have some type of Portal
> gun? :)
Yeh, it would be a good thing to have in another game, but I don't think it
works to well as the main and only concept for an entire game.
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>> I can't remember the last time I watched the credits for a video game.
>> That song is great!
>>
>> Overall, it was a really fun game. The puzzles weren't as hard (or
>> annoying) as the flash version (though I haven't tried the bonus
>> levels, yet), and the length felt right (not too long, not too short).
>
> I got bored of it pretty quickly, I don't know how many levels there are
> or how many I did, but it seemed like I did 30 or so and they were all
> very repetitive.
>
>> Who wants to bet that the next Half Life will have some type of Portal
>> gun? :)
>
> Yeh, it would be a good thing to have in another game, but I don't think
> it works to well as the main and only concept for an entire game.
In places it *is* kind of frustrating being surrounded by gun-toting
robots and being completely unarmed.
Did you know there's an extra challenge where you redo one of the
levels, except that you can't kill any of the robots? As far as I can
tell, this level is mathematically impossible, but anyway...
I think the idea of the "challenges" is a bit lame. Hey, redo this
puzzle you already did, except now it's even more tedious.
Still, I liked the game in general, even if it was a little too hard in
places.
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> In places it *is* kind of frustrating being surrounded by gun-toting
> robots and being completely unarmed.
Oh I never got that far...
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scott wrote:
>> In places it *is* kind of frustrating being surrounded by gun-toting
>> robots and being completely unarmed.
>
> Oh I never got that far...
Oh wow. You really did like the game, eh? ;-)
There's something rather disturbing about a cute little voice softly
calling "Where are you? Come here please. There you are...!" BLAM! BLAM!
BLAM! BLAM!
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Invisible wrote:
> Mike Raiford wrote:
>
>> My wife was getting annoyed at the computer's voice, though.
>
> To increase motivation levels, a penalty was been added. Touching the
> floor in this room will result in an unsatisfactory mark on your record
>
>
>
> (followed by death).
lol :)
I might not have it exactly right, but...
"When you finish, you will be baked, and then there will be cake!"
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Invisible wrote:
> There's something rather disturbing about a cute little voice softly
> calling "Where are you? Come here please. There you are...!" BLAM! BLAM!
> BLAM! BLAM!
The droids were good fun. Knock one down: "I don't blame you"
My favorite was when they would ask "Are you still there?" with a rising
tone.
They're very annoying, though.
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>>> In places it *is* kind of frustrating being surrounded by gun-toting
>>> robots and being completely unarmed.
>>
>> Oh I never got that far...
>
> Oh wow. You really did like the game, eh? ;-)
Hehe, I think I played it for about an hour one afternoon, like I said I
think it was about 30 levels I did but they just got really repetitive.
Shoot one portal here, one there, jump into one, repeat until you're near
the exit. Nothing was particularly challenging about deciding where to
shoot the portal. And (at least on my PS3) it seemed to take longer to load
each level than to actually complete it...
> There's something rather disturbing about a cute little voice softly
> calling "Where are you? Come here please. There you are...!" BLAM! BLAM!
> BLAM! BLAM!
That sounds more interesting, maybe I was just about to get to those levels.
If I'm sufficiently bored on a rainy afternoon maybe I'll continue.
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