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5 Sep 2024 17:16:54 EDT (-0400)
  Portal (Message 5 to 14 of 44)  
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From: Chambers
Subject: Re: Portal
Date: 30 Aug 2009 03:19:23
Message: <4a9a27fb@news.povray.org>
Warp wrote:
> Chambers <Ben### [at] gmailcom> wrote:
>> I can't remember the last time I watched the credits for a video game. 
>> That song is great!
> 
> http://xkcd.com/606/
> 

Yeah, that was me today :)

...Chambers


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From: Mike Raiford
Subject: Re: Portal
Date: 30 Aug 2009 20:37:52
Message: <4a9b1b60$1@news.povray.org>
Chambers wrote:
> I can't remember the last time I watched the credits for a video game. 
> That song is great!
> 
> Overall, it was a really fun game.  The puzzles weren't as hard (or 
> annoying) as the flash version (though I haven't tried the bonus levels, 
> yet), and the length felt right (not too long, not too short).

Yep.. ;)

Strangely enough I recently downloaded the game (what, last week?) Great 
game!

My wife was getting annoyed at the computer's voice, though.


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From: Invisible
Subject: Re: Portal
Date: 1 Sep 2009 04:24:20
Message: <4a9cda34$1@news.povray.org>
Mike Raiford wrote:

> My wife was getting annoyed at the computer's voice, though.

To increase motivation levels, a penalty was been added. Touching the 
floor in this room will result in an unsatisfactory mark on your record



(followed by death).


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From: scott
Subject: Re: Portal
Date: 1 Sep 2009 05:08:54
Message: <4a9ce4a6$1@news.povray.org>
> I can't remember the last time I watched the credits for a video game. 
> That song is great!
>
> Overall, it was a really fun game.  The puzzles weren't as hard (or 
> annoying) as the flash version (though I haven't tried the bonus levels, 
> yet), and the length felt right (not too long, not too short).

I got bored of it pretty quickly, I don't know how many levels there are or 
how many I did, but it seemed like I did 30 or so and they were all very 
repetitive.

> Who wants to bet that the next Half Life will have some type of Portal 
> gun? :)

Yeh, it would be a good thing to have in another game, but I don't think it 
works to well as the main and only concept for an entire game.


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From: Invisible
Subject: Re: Portal
Date: 1 Sep 2009 05:16:25
Message: <4a9ce669$1@news.povray.org>
>> I can't remember the last time I watched the credits for a video game. 
>> That song is great!
>>
>> Overall, it was a really fun game.  The puzzles weren't as hard (or 
>> annoying) as the flash version (though I haven't tried the bonus 
>> levels, yet), and the length felt right (not too long, not too short).
> 
> I got bored of it pretty quickly, I don't know how many levels there are 
> or how many I did, but it seemed like I did 30 or so and they were all 
> very repetitive.
> 
>> Who wants to bet that the next Half Life will have some type of Portal 
>> gun? :)
> 
> Yeh, it would be a good thing to have in another game, but I don't think 
> it works to well as the main and only concept for an entire game.

In places it *is* kind of frustrating being surrounded by gun-toting 
robots and being completely unarmed.

Did you know there's an extra challenge where you redo one of the 
levels, except that you can't kill any of the robots? As far as I can 
tell, this level is mathematically impossible, but anyway...

I think the idea of the "challenges" is a bit lame. Hey, redo this 
puzzle you already did, except now it's even more tedious.

Still, I liked the game in general, even if it was a little too hard in 
places.


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From: scott
Subject: Re: Portal
Date: 1 Sep 2009 05:36:05
Message: <4a9ceb05@news.povray.org>
> In places it *is* kind of frustrating being surrounded by gun-toting 
> robots and being completely unarmed.

Oh I never got that far...


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From: Invisible
Subject: Re: Portal
Date: 1 Sep 2009 05:46:49
Message: <4a9ced89$1@news.povray.org>
scott wrote:
>> In places it *is* kind of frustrating being surrounded by gun-toting 
>> robots and being completely unarmed.
> 
> Oh I never got that far...

Oh wow. You really did like the game, eh? ;-)

There's something rather disturbing about a cute little voice softly 
calling "Where are you? Come here please. There you are...!" BLAM! BLAM! 
BLAM! BLAM!


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From: Mike Raiford
Subject: Re: Portal
Date: 1 Sep 2009 06:31:24
Message: <4a9cf7fc$1@news.povray.org>
Invisible wrote:
> Mike Raiford wrote:
> 
>> My wife was getting annoyed at the computer's voice, though.
> 
> To increase motivation levels, a penalty was been added. Touching the 
> floor in this room will result in an unsatisfactory mark on your record
> 
> 
> 
> (followed by death).

lol :)

I might not have it exactly right, but...

"When you finish, you will be baked, and then there will be cake!"


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From: Mike Raiford
Subject: Re: Portal
Date: 1 Sep 2009 06:35:36
Message: <4a9cf8f8$1@news.povray.org>
Invisible wrote:

> There's something rather disturbing about a cute little voice softly 
> calling "Where are you? Come here please. There you are...!" BLAM! BLAM! 
> BLAM! BLAM!

The droids were good fun. Knock one down: "I don't blame you"

My favorite was when they would ask "Are you still there?" with a rising 
tone.

They're very annoying, though.


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From: scott
Subject: Re: Portal
Date: 1 Sep 2009 06:38:53
Message: <4a9cf9bd@news.povray.org>
>>> In places it *is* kind of frustrating being surrounded by gun-toting 
>>> robots and being completely unarmed.
>>
>> Oh I never got that far...
>
> Oh wow. You really did like the game, eh? ;-)

Hehe, I think I played it for about an hour one afternoon, like I said I 
think it was about 30 levels I did but they just got really repetitive. 
Shoot one portal here, one there, jump into one, repeat until you're near 
the exit.  Nothing was particularly challenging about deciding where to 
shoot the portal.  And (at least on my PS3) it seemed to take longer to load 
each level than to actually complete it...

> There's something rather disturbing about a cute little voice softly 
> calling "Where are you? Come here please. There you are...!" BLAM! BLAM! 
> BLAM! BLAM!

That sounds more interesting, maybe I was just about to get to those levels. 
If I'm sufficiently bored on a rainy afternoon maybe I'll continue.


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