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>>> And the level where they're all in cages is pretty easy, as long as
>>> you have patience and don't mind pushing things around while you hide
>>> behind them.
>>
>> There's nothing to hide behind. It's just an open maze, with hundreds
>> of thousands of droids, all ready to kill you, and no way to escape.
>> The only way I can think of is if you can run faster than they can
>> scan...
>
> Are you playing a custom level?
No. I'm talking about the "challenge mode" where you go back to that
same level, but all the droids are in cages so you can't knock them over
any more.
So basically you stand in a room looking at all the droids guarding
every corridore, with no cover, nowhere to go and no hope of success.
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Invisible wrote:
> So basically you stand in a room looking at all the droids guarding
> every corridore, with no cover, nowhere to go and no hope of success.
http://www.youtube.com/watch?v=c4pYWab71II
--
Tim Cook
http://empyrean.freesitespace.net
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scott <sco### [at] scott com> wrote:
> Well you said "the actual game starts after that", so I thought you meant
> the bit before is not the actual game? Anyway it doesn't really matter,
> I'll check it out another time and see if I can skip (or at least finish)
> the intro levels and start the "actual game" (or "non-intro" if you prefer)
> levels if they will be more challenging.
I was not trying to say that the intro is not part of the game. It is
part of the game. What I meant is that the game changes significantly in
nature after the test chambers.
You don't skip the first third of a movie just because it's the intro
part of the movie, where the premise is established?
--
- Warp
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Mike Raiford wrote:
> The droids were good fun. Knock one down: "I don't blame you"
http://www.youtube.com/watch?v=Uz5cl131KTk
--
Darren New, San Diego CA, USA (PST)
Understanding the structure of the universe
via religion is like understanding the
structure of computers via Tron.
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Warp wrote:
> http://www.vgcats.com/comics/?strip_id=249
Delightfully awful.
--
Darren New, San Diego CA, USA (PST)
Understanding the structure of the universe
via religion is like understanding the
structure of computers via Tron.
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Darren New wrote:
> Warp wrote:
>> http://www.vgcats.com/comics/?strip_id=249
>
> Delightfully awful.
They even say "nap time" too...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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scott wrote:
> Hehe, I think I played it for about an hour one afternoon, like I said I
> think it was about 30 levels I did but they just got really repetitive.
> Shoot one portal here, one there, jump into one, repeat until you're
> near the exit. Nothing was particularly challenging about deciding
> where to shoot the portal. And (at least on my PS3) it seemed to take
> longer to load each level than to actually complete it...
There are 19 test chambers, of which the first 14 or 15 are specifically
crafted to teach you a particular skill. After that, they start to get
a little tricky.
Then, there are the "behind the scenes" levels, which are unnumbered,
but which there are less than 10 of.
The first time I played through, it took me a total of about 4 hours
play time (spread over 10 days, though :( ). The second time, I
listened to the commentary as I played, and it took me just under 4 hours.
Last night I played for 45 minutes, and got to level 17.
It's really a short game.
...Chambers
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scott wrote:
> Well you said "the actual game starts after that", so I thought you
> meant the bit before is not the actual game? Anyway it doesn't really
> matter, I'll check it out another time and see if I can skip (or at
> least finish) the intro levels and start the "actual game" (or
> "non-intro" if you prefer) levels if they will be more challenging.
That would be a bad idea. If you don't know how to solve the test
chambers, you won't know how to solve the other portions.
...Chambers
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>> Well you said "the actual game starts after that", so I thought you meant
>> the bit before is not the actual game? Anyway it doesn't really matter,
>> I'll check it out another time and see if I can skip (or at least finish)
>> the intro levels and start the "actual game" (or "non-intro" if you
>> prefer)
>> levels if they will be more challenging.
>
> I was not trying to say that the intro is not part of the game. It is
> part of the game. What I meant is that the game changes significantly in
> nature after the test chambers.
>
> You don't skip the first third of a movie just because it's the intro
> part of the movie, where the premise is established?
No, but a lot of games have optional training levels at the beginning, eg if
you're not familiar with the controls or weapons or whatever. Anyway,
sounds like I was near the end of the intro levels and on the border of
getting to the more interesting stuff so will get back to it when I have
time.
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My, that game is really mental (in the best sense)! Just gave the free
demo a shot, killing myself laughing, so decided to buy it right from
the spot :-)
"Your business is appreciated"
(Anyone found this already? ;-))
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