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http://xkcd.com/597/
This is my wife and I. We're actually sitting in opposite ends of the
house, each on our own computer. And I just IM'ed this to her.
Hmmmm.....
Jim
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Jim Henderson wrote:
> http://xkcd.com/597/
>
> This is my wife and I. We're actually sitting in opposite ends of the
> house, each on our own computer. And I just IM'ed this to her.
>
> Hmmmm.....
>
> Jim
Try sitting in the same room, IM'ing ... :D
Actually we weren't serious. We did it just for the fun of it.
--
~Mike
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Mike Raiford wrote:
> Try sitting in the same room, IM'ing ... :D
We did that at college. Some twat wrote a VB progarm called "intercom"
which uses a flat file on a network drive to communicate. (Yes, that's
pretty lame.)
I used the DOS "DEBUG" command to hex-edit the file and replace the true
author's name with my own. (It just happens to have *exactly* the same
number of characters.) I should point out that nobody except him had the
source code; we only had the object code.
Jesus, we were bored...
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Mike Raiford wrote:
> Try sitting in the same room, IM'ing ... :D
I have had hundred-message-long email conversations with the person in the
cube next to mine. It was that kind of company.
--
Darren New, San Diego CA, USA (PST)
Insanity is a small city on the western
border of the State of Mind.
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On Tue, 16 Jun 2009 07:34:06 -0500, Mike Raiford wrote:
> Try sitting in the same room, IM'ing ... :D
>
> Actually we weren't serious. We did it just for the fun of it.
We have done it on occasion. :-)
Jim
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On Tue, 16 Jun 2009 13:41:21 +0100, Invisible wrote:
> We did that at college. Some twat wrote a VB progarm called "intercom"
> which uses a flat file on a network drive to communicate. (Yes, that's
> pretty lame.)
Actually, that's not terribly lame. That's how some of the first
networked games provided communication over a network. ncsnipes did it
this way, for example.
Jim
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