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From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 14 Jun 2009 17:47:04
Message: <4a356fd8$1@news.povray.org>
nemesis wrote:
> and, well, some people would find it completely unnaceptable by today's 
> standards to play a FPS in 20 FPS (pun intended).  The spoiled brats say 
> it's impossible to hit enemies with a stuttering frame rate.  Me?  I've 
> blasted my way both on the original SNES Star Fox in its glorious 15 FPS 
> as well as in Goldeneye on N64 at 20 FPS, I'm ok with that...

I don't call myself spoiled, but anything under 45 gives me a severe 
headache, and even 60 gives me a light one after about an hour.

Although, that's only for games.  For some reason, movies & TV don't 
have the same effect on me.

-- 
Chambers


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From: nemesis
Subject: Re: False "minimum system requirements" in modern games
Date: 14 Jun 2009 23:30:01
Message: <web.4a35bfcd7c77dcf4db3651940@news.povray.org>
Chambers <Ben### [at] gmailcom_no_underscores> wrote:
> nemesis wrote:
> > and, well, some people would find it completely unnaceptable by today's
> > standards to play a FPS in 20 FPS (pun intended).  The spoiled brats say
> > it's impossible to hit enemies with a stuttering frame rate.  Me?  I've
> > blasted my way both on the original SNES Star Fox in its glorious 15 FPS
> > as well as in Goldeneye on N64 at 20 FPS, I'm ok with that...
>
> I don't call myself spoiled, but anything under 45 gives me a severe
> headache, and even 60 gives me a light one after about an hour.

No prob.  I can call you spoiled.  Spoiled. :)

Star Fox on SNES was a space shooter and it run in measly 10-15 FPS.  I loved it
and ran it for hours on end.  Same for Goldeneye, except it improved up to 20
FPS and much better texturing and polygonal detail... :)


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From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 14 Jun 2009 23:42:33
Message: <4a35c329@news.povray.org>
nemesis wrote:
> Star Fox on SNES was a space shooter and it run in measly 10-15 FPS.

Yes, I enjoyed it quite a bit at the time, though I don't know how I 
would do with it now.

-- 
Chambers


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From: scott
Subject: Re: False "minimum system requirements" in modern games
Date: 15 Jun 2009 03:54:58
Message: <4a35fe52@news.povray.org>
>> and, well, some people would find it completely unnaceptable by today's 
>> standards to play a FPS in 20 FPS (pun intended).  The spoiled brats say 
>> it's impossible to hit enemies with a stuttering frame rate.  Me?  I've 
>> blasted my way both on the original SNES Star Fox in its glorious 15 FPS 
>> as well as in Goldeneye on N64 at 20 FPS, I'm ok with that...

I don't play FPS games much, but the ones I have played I find much easier 
with *minimum* frame rates of 30+.  There's no point in having a nice smooth 
60 FPS as you walk around, only for it to drop to 15 when 5 enemies start 
shooting at you.

I play racing sims most of the time, and there I think having a high frame 
rate (like 30+) is even more important, as accurately controlling your 
vehicle based on the visual feedback is the main part of the "game".  Again, 
having a nice smooth 60 FPS as you drive around is useless if it drops to 15 
when a few other cars get very close to you.

> I don't call myself spoiled, but anything under 45 gives me a severe 
> headache, and even 60 gives me a light one after about an hour.

My LCD only redraws at 60 FPS so I don't think I would notice anything 
higher.  My old CRT used to go up to 120 Hz (at a low resolution) and if you 
ran a game or animation at 120 Hz it really did look smoother than 60 Hz.

> Although, that's only for games.  For some reason, movies & TV don't have 
> the same effect on me.

Movies and TV generally have motion blur in each frame, so it's not so 
"stuttery" as a game at low frame rate.


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From: Darren New
Subject: Re: False "minimum system requirements" in modern games
Date: 15 Jun 2009 11:52:32
Message: <4a366e40$1@news.povray.org>
Chambers wrote:
> I don't call myself spoiled, but anything under 45 gives me a severe 
> headache, and even 60 gives me a light one after about an hour.

Sounds like you have artificial lighting going on, or you're sitting in an 
entirely dark room?

-- 
   Darren New, San Diego CA, USA (PST)
   Insanity is a small city on the western
   border of the State of Mind.


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From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 15 Jun 2009 21:45:26
Message: <4a36f936@news.povray.org>
Darren New wrote:
> Chambers wrote:
>> I don't call myself spoiled, but anything under 45 gives me a severe 
>> headache, and even 60 gives me a light one after about an hour.
> 
> Sounds like you have artificial lighting going on, or you're sitting in 
> an entirely dark room?

I certainly use a fair amount of artificial lighting.  Now that you 
mention it, when I let the sun in things seem to go better for me...

I thought I was just getting old.

-- 
Chambers


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From: Darren New
Subject: Re: False "minimum system requirements" in modern games
Date: 15 Jun 2009 22:06:44
Message: <4a36fe34$1@news.povray.org>
Chambers wrote:
> Darren New wrote:
>> Chambers wrote:
>>> I don't call myself spoiled, but anything under 45 gives me a severe 
>>> headache, and even 60 gives me a light one after about an hour.
>>
>> Sounds like you have artificial lighting going on, or you're sitting 
>> in an entirely dark room?
> 
> I certainly use a fair amount of artificial lighting. 

Think "beat frequencies."  And yes, I've noticed it too as I've gotten older.

-- 
   Darren New, San Diego CA, USA (PST)
   Insanity is a small city on the western
   border of the State of Mind.


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From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 15 Jun 2009 22:25:27
Message: <4a370297$1@news.povray.org>
Darren New wrote:
> Think "beat frequencies."  And yes, I've noticed it too as I've gotten 
> older.

I assume it has to do with the combination of lights pulsing (don't 
flourescents flicker?) and the refresh of the screen?

-- 
Chambers


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From: Darren New
Subject: Re: False "minimum system requirements" in modern games
Date: 15 Jun 2009 23:32:00
Message: <4a371230$1@news.povray.org>
Chambers wrote:
> I assume it has to do with the combination of lights pulsing (don't 
> flourescents flicker?) and the refresh of the screen?

That can be a problem, yes. Especially with fluorescents, which actually 
aren't on all the time.

-- 
   Darren New, San Diego CA, USA (PST)
   Insanity is a small city on the western
   border of the State of Mind.


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From: scott
Subject: Re: False "minimum system requirements" in modern games
Date: 22 Jun 2009 05:17:33
Message: <4a3f4c2d$1@news.povray.org>
> That can be a problem, yes. Especially with fluorescents, which actually 
> aren't on all the time.

And CRTs, which aren't on all the time either :-)


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