![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Warp
Subject: Re: False "minimum system requirements" in modern games
Date: 7 Jun 2009 16:54:09
Message: <4a2c28f1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp <war### [at] tag povray org> wrote:
> For example, I recently bought the game "The Last Remnant"
[...]
> I have even maxed up all graphical settings and I'm getting pretty good
> framerates (something like 20 FPS and up). Of course this is mostly thanks
> to my GPU, but at least the CPU isn't getting badly in the way.
Speaking of which, it's rather impressive what kind of graphics modern
3D cards can produce. For example this game uses quite effectively a
combination of focal blur, luminous blooms and (I assume) HDRI for
rendering really impressive images... in real-time.
The focal blur is not used only for shows, but actually for composition
purposes. For example there's a cut-scene (rendered in real-time with the
game engine) which has some objects on the foreground and some people in
the background. The focus was on the people while the objects were blurred.
Then the people started talking about the objects and turned to look at
them, and the focus gradually shifted to the objects, leaving the people
blurred. Really cool-looking.
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Orchid XP v8
Subject: Re: False "minimum system requirements" in modern games
Date: 7 Jun 2009 16:59:30
Message: <4a2c2a32@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Orchid XP v8 wrote:
> Have you ever seen an AV program actually cause a problem with
> something? I've yet to see that one personally...
...OK, I guess I've just been lucky then! :-}
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Darren New
Subject: Re: False "minimum system requirements" in modern games
Date: 7 Jun 2009 17:09:09
Message: <4a2c2c75@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp wrote:
> and the focus gradually shifted to the objects, leaving the people
> blurred. Really cool-looking.
Very cinemagraphic!
Next up: Making the splashing of water based on the actual movement of water
in the simulation. :-)
http://www.cs.cornell.edu/projects/HarmonicFluids/
--
Darren New, San Diego CA, USA (PST)
There's no CD like OCD, there's no CD I knoooow!
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 7 Jun 2009 18:01:07
Message: <4a2c38a3$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Orchid XP v8 wrote:
> Have you ever seen an AV program actually cause a problem with
> something? I've yet to see that one personally...
Yes. If the AVG full system scan kicks in while you're playing a game,
it can slow things down to the point where the game is unplayable.
--
Chambers
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 7 Jun 2009 18:07:28
Message: <4a2c3a20$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Orchid XP v8 wrote:
> No - I got the impression they deliberately made the software
> inefficient so that people would mistake this for "powerful".
They honestly didn't, although it appears that way to many people.
Since the majority of Windows licenses come from new computer purchases,
MS targets computers that will be mainstream in 6-12 months time for
optimization. They optimize until those machines run their software
well, and then stop optimizing (focusing on other things, like adding
features, hunting bugs, or working on other software).
While it's true that the software *could* be made to run just as well on
older hardware, MS just doesn't put the effort into making it work
because they won't ever see enough of a return on it to justify the
developer time.
This strategy nearly killed Windows Mobile, too. MS was targeting
phones they expected to be released, but all of a sudden people realized
that their phones were now "good enough" and manufacturers stopped
upgrading the hardware at the same rate. Suddenly, MS was left with a
mobile OS that expected more powerful hardware than it had available,
and so every Windows phone out was complete crap for a while (you could
argue that they're still complete crap, but that's for other reasons).
--
Chambers
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Chambers
Subject: Re: False "minimum system requirements" in modern games
Date: 7 Jun 2009 18:09:07
Message: <4a2c3a83@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp wrote:
> The focal blur is not used only for shows, but actually for composition
> purposes. For example there's a cut-scene (rendered in real-time with the
> game engine) which has some objects on the foreground and some people in
> the background. The focus was on the people while the objects were blurred.
> Then the people started talking about the objects and turned to look at
> them, and the focus gradually shifted to the objects, leaving the people
> blurred. Really cool-looking.
Yeah, Red Faction: Guerrilla does that, too, with the added bonus that
you get to knock down buildings with a sledgehammer :)
--
Chambers
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Nicolas Alvarez
Subject: Re: False "minimum system requirements" in modern games
Date: 8 Jun 2009 14:35:30
Message: <4a2d59f1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
andrel wrote:
> On 6-6-2009 23:32, Warp wrote:
>> andrel <a_l### [at] hotmail com> wrote:
>>> Regardless of the degree of veracity of anything that has been written
>>> in this thread, I'm not sure that such a thread is very relevant here.
>>
>>> only joking of course. I sorta agree with you in the case where this
>>> citations comes from. There is just this problem of this group being
>>> p.o-t, so anything posted here is not very relevant here.
>>
>> I don't understand what you mean.
>
> That is not entirely true.
>
>> Approximately 100% of people who
>> read this group are computer users.
> So? A fair amount have views on religion too, close to but not entirely
> 100% I would guess. Possibly about the same percentage as those playing
> games.
Way to derail the thread, thanks.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Nicolas Alvarez
Subject: Re: False "minimum system requirements" in modern games
Date: 8 Jun 2009 14:35:30
Message: <4a2d59f2@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Darren New wrote:
> Warp wrote:
>> and the focus gradually shifted to the objects, leaving the people
>> blurred. Really cool-looking.
>
> Very cinemagraphic!
>
> Next up: Making the splashing of water based on the actual movement of
> water in the simulation. :-)
I'm interested in that, but I don't care about realtimeness :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 8-6-2009 20:26, Nicolas Alvarez wrote:
> andrel wrote:
>> On 6-6-2009 23:32, Warp wrote:
>>> andrel <a_l### [at] hotmail com> wrote:
>>>> Regardless of the degree of veracity of anything that has been written
>>>> in this thread, I'm not sure that such a thread is very relevant here.
>>>> only joking of course. I sorta agree with you in the case where this
>>>> citations comes from. There is just this problem of this group being
>>>> p.o-t, so anything posted here is not very relevant here.
>>> I don't understand what you mean.
>> That is not entirely true.
>>
>>> Approximately 100% of people who
>>> read this group are computer users.
>> So? A fair amount have views on religion too, close to but not entirely
>> 100% I would guess. Possibly about the same percentage as those playing
>> games.
>
> Way to derail the thread, thanks.
I do my best ;)
Actually I though of it as binding two threads together.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Jim Charter
Subject: Re: False "minimum system requirements" in modern games
Date: 8 Jun 2009 20:20:17
Message: <4a2daac1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp wrote:
I know this is tangential to the thrust of your post, and please forgive
my ignorance, but in VERY GENERAL terms, how does a game run faster on
two cores? What is done to exploit the added processor?
-Jim
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |