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Warp wrote:
> The focal blur is not used only for shows, but actually for composition
> purposes. For example there's a cut-scene (rendered in real-time with the
> game engine) which has some objects on the foreground and some people in
> the background. The focus was on the people while the objects were blurred.
> Then the people started talking about the objects and turned to look at
> them, and the focus gradually shifted to the objects, leaving the people
> blurred. Really cool-looking.
Yeah, Red Faction: Guerrilla does that, too, with the added bonus that
you get to knock down buildings with a sledgehammer :)
--
Chambers
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