POV-Ray : Newsgroups : povray.off-topic : Removing hidden surfaces Server Time
6 Sep 2024 01:25:38 EDT (-0400)
  Removing hidden surfaces (Message 1 to 3 of 3)  
From: SharkD
Subject: Removing hidden surfaces
Date: 11 Apr 2009 01:44:48
Message: <49e02e50$1@news.povray.org>
Does anyone know of a good approach to remove and merge coincident or 
hidden surfaces from meshes? I am interested in creating a tool that 
"cleans up" LDraw models so that the models are usable in real-time 
applications. Currently, the models use so many polygons (most of which 
are hidden or duplicated) that real-time applications aren't ideal. I'd 
like to create a simple tool that "converts" models so they're usable in 
such things as games.

Thanks!

-Mike


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From: Tim Attwood
Subject: Re: Removing hidden surfaces
Date: 11 Apr 2009 23:24:01
Message: <49e15ed1@news.povray.org>
> Does anyone know of a good approach to remove and merge coincident or 
> hidden surfaces from meshes? I am interested in creating a tool that 
> "cleans up" LDraw models so that the models are usable in real-time 
> applications. Currently, the models use so many polygons (most of which 
> are hidden or duplicated) that real-time applications aren't ideal. I'd 
> like to create a simple tool that "converts" models so they're usable in 
> such things as games.

You might want to look at Meshlab. 
I think that might do what you want already.
If not, it's open source GPL so it would give
you a starting point to improve on.
http://meshlab.sourceforge.net/


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From: SharkD
Subject: Re: Removing hidden surfaces
Date: 12 Apr 2009 21:57:24
Message: <49e29c04$1@news.povray.org>
Tim Attwood wrote:
>> Does anyone know of a good approach to remove and merge coincident or 
>> hidden surfaces from meshes? I am interested in creating a tool that 
>> "cleans up" LDraw models so that the models are usable in real-time 
>> applications. Currently, the models use so many polygons (most of 
>> which are hidden or duplicated) that real-time applications aren't 
>> ideal. I'd like to create a simple tool that "converts" models so 
>> they're usable in such things as games.
> 
> You might want to look at Meshlab. I think that might do what you want 
> already.
> If not, it's open source GPL so it would give
> you a starting point to improve on.
> http://meshlab.sourceforge.net/

Awesome! This tool seems like it would be exactly what I need!

Thanks!

-Mike


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