Tim Attwood wrote:
>> Does anyone know of a good approach to remove and merge coincident or
>> hidden surfaces from meshes? I am interested in creating a tool that
>> "cleans up" LDraw models so that the models are usable in real-time
>> applications. Currently, the models use so many polygons (most of
>> which are hidden or duplicated) that real-time applications aren't
>> ideal. I'd like to create a simple tool that "converts" models so
>> they're usable in such things as games.
>
> You might want to look at Meshlab. I think that might do what you want
> already.
> If not, it's open source GPL so it would give
> you a starting point to improve on.
> http://meshlab.sourceforge.net/
Awesome! This tool seems like it would be exactly what I need!
Thanks!
-Mike
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