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On 14-2-2009 22:08, Darren New wrote:
> Does anyone here use blender?
>
yes.
Oh, and I am one of them. Mainly using it for meshes that never get
rendered (as in 3D models of humans to do electrical computations in). I
do have 3 instances of it open at the moment. When I do render
something, I always fall back on the POVanim package
(http://jmsoler.free.fr/util/blenderfile/fr/povanim_en.htm) The
existence of which should have answered your question.
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Michael Zier wrote:
> I'm using it. Not for rendering mainly, but for designing cardboard
> models
Actually, that sounds like a real win for UV unwrapping. :-)
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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andrel wrote:
> I always fall back on the POVanim package
Oh, very cool. I'll definitely have to check that out!
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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On 16-2-2009 19:47, Darren New wrote:
> andrel wrote:
>> I always fall back on the POVanim package
>
> Oh, very cool. I'll definitely have to check that out!
>
In my experience it does not work straight as installed. He seems to put
the mesh in another directory as the POV file points to. Easily fixed if
that happens, but just in case you will be wondering if you did
something wrong...
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Am Mon, 16 Feb 2009 10:45:50 -0800 schrieb Darren New:
> Michael Zier wrote:
>> I'm using it. Not for rendering mainly, but for designing cardboard
>> models
>
> Actually, that sounds like a real win for UV unwrapping. :-)
Well, not really. UV unwrapping doesn't (normally) care to preserve the
shape of the individual faces, which is deadly for unfolding paper
models. There's the "Unfold Mesh" script (now included in the Blender
distro) which is doing what you might want, but I wrote a new unfolding
script more suited to my needs.
You might find it and some additional scripts here:
http://www.kartonbau.de/wbb2/thread.php?
threadid=17937&threadview=1&hilight=&hilightuser=0&page=2#post283818
(registration and german language knowledge might be required)
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