POV-Ray : Newsgroups : povray.off-topic : Blender Server Time
6 Sep 2024 13:19:45 EDT (-0400)
  Blender (Message 31 to 35 of 35)  
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From: andrel
Subject: Re: Blender
Date: 16 Feb 2009 12:04:03
Message: <49999C81.4000005@hotmail.com>
On 14-2-2009 22:08, Darren New wrote:
> Does anyone here use blender?
> 
yes.

Oh, and I am one of them. Mainly using it for meshes that never get 
rendered (as in 3D models of humans to do electrical computations in). I 
do have 3 instances of it open at the moment. When I do render 
something, I always fall back on the POVanim package 
(http://jmsoler.free.fr/util/blenderfile/fr/povanim_en.htm) The 
existence of which should have answered your question.


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From: Darren New
Subject: Re: Blender
Date: 16 Feb 2009 13:45:52
Message: <4999b460$1@news.povray.org>
Michael Zier wrote:
> I'm using it. Not for rendering mainly, but for designing cardboard 
> models 

Actually, that sounds like a real win for UV unwrapping. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: Darren New
Subject: Re: Blender
Date: 16 Feb 2009 13:47:17
Message: <4999b4b5$1@news.povray.org>
andrel wrote:
> I always fall back on the POVanim package 

Oh, very cool. I'll definitely have to check that out!

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: andrel
Subject: Re: Blender
Date: 16 Feb 2009 14:58:13
Message: <4999C554.8060102@hotmail.com>
On 16-2-2009 19:47, Darren New wrote:
> andrel wrote:
>> I always fall back on the POVanim package 
> 
> Oh, very cool. I'll definitely have to check that out!
> 
In my experience it does not work straight as installed. He seems to put 
the mesh in another directory as the POV file points to. Easily fixed if 
that happens, but just in case you will be wondering if you did 
something wrong...


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From: Michael Zier
Subject: Re: Blender
Date: 17 Feb 2009 06:03:53
Message: <499a9999$1@news.povray.org>
Am Mon, 16 Feb 2009 10:45:50 -0800 schrieb Darren New:

> Michael Zier wrote:
>> I'm using it. Not for rendering mainly, but for designing cardboard
>> models
> 
> Actually, that sounds like a real win for UV unwrapping. :-)

Well, not really. UV unwrapping doesn't (normally) care to preserve the 
shape of the individual faces, which is deadly for unfolding paper 
models. There's the "Unfold Mesh" script (now included in the Blender 
distro) which is doing what you might want, but I wrote a new unfolding 
script more suited to my needs. 
You might find it and some additional scripts here:
http://www.kartonbau.de/wbb2/thread.php?
threadid=17937&threadview=1&hilight=&hilightuser=0&page=2#post283818
(registration and german language knowledge might be required)


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