POV-Ray : Newsgroups : povray.off-topic : How do you take a screenshot of an animation? Server Time
6 Sep 2024 15:18:19 EDT (-0400)
  How do you take a screenshot of an animation? (Message 11 to 18 of 18)  
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From: St 
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 12:11:01
Message: <496390a5$1@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:49638df2$1@news.povray.org...
>>> EVERYTHING IS UNDER THE ADVANCED TAB!!
>>>
>>> [I have no idea why...]
>>
>>   Well, yeah, possibly, but it still isn't obvious what 'Use Overlays' 
>> means.
>>
>>    (Unless you read a manpage of course).
>
> It means basically that the video data isn't rendered into the main 
> framebuffer, it's "overlaid" onto the image by the video hardware. Thus, 
> when you hit the printscreen button and the framebuffer gets copied... no 
> image!

    Ah, ok, understood.


>
> Doing it this way given better performance - hence Warp's suggestion to 
> turn it back on after. ;-)

    Heh, well I've just turned it back on and noticed that there is another 
field for 'Use Overlays' in the DVD Video section! I assume this does 
exactly the same thing when playing a DVD?

      ~Steve~


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From: Warp
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 12:35:18
Message: <49639656@news.povray.org>
St. <dot### [at] dotcom> wrote:
>     Heh, well I've just turned it back on and noticed that there is another 
> field for 'Use Overlays' in the DVD Video section! I assume this does 
> exactly the same thing when playing a DVD?

  All video players using DirectX have this option (at least internally;
some might not offer it in their GUI). It's a hardware/DirectX thing.

-- 
                                                          - Warp


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From: Darren New
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 13:26:12
Message: <4963a244$1@news.povray.org>
St. wrote:
>   Well, yeah, possibly, but it still isn't obvious what 'Use Overlays' 
> means.

That's *why* it's under the advanced tab. :-) You shouldn't be screwing with 
the setting if you don't know what an "overlay" is.

My brother, who finds Macs challenging, wonders why some of the flags under 
the "Advanced" tabs in Windows can't be put into descriptions that someone 
who doesn't know how the computer works can understand.

-- 
   Darren New, San Diego CA, USA (PST)
   Why is there a chainsaw in DOOM?
   There aren't any trees on Mars.


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From: Warp
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 13:51:13
Message: <4963a821@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> My brother, who finds Macs challenging, wonders why some of the flags under 
> the "Advanced" tabs in Windows can't be put into descriptions that someone 
> who doesn't know how the computer works can understand.

  Maybe there should be a note like: "GIYF"

-- 
                                                          - Warp


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From: Darren New
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 14:00:00
Message: <4963aa30$1@news.povray.org>
Warp wrote:
>   Maybe there should be a note like: "GIYF"

I don't know that google would be enough to explain what "always expand ALT 
text for images" or "move system caret with focus/selection changes" or 
"force off-screen compositing even under Terminal Server" would mean, or why 
you would want to "use passive FTP" or "send IDN server names for Intranet 
addresses".  Some stuff computers do is just harder than driving a car, is 
the problem.  He wants his computer to be a tool, when it's really more a 
toolbox.

On the other hand, "underline links always/never/hover" is there, as is "use 
smooth scrolling", both of which seem pretty straightforward to understand.

-- 
   Darren New, San Diego CA, USA (PST)
   Why is there a chainsaw in DOOM?
   There aren't any trees on Mars.


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From: Mueen Nawaz
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 23:04:10
Message: <496429ba@news.povray.org>
St. wrote:
>>  Note that performance will suffer when you do that, so be sure to turn
>> it back on afterwards.
> 
>    Ah, ok, thanks Warp, I'll do that. That's something else that isn't 
> entirely obvious.

	Things may become a bit more obvious if you change your media player ;-)

-- 
"Apple I" (c) Copyright 1767, Sir Isaac Newton.


                    /\  /\               /\  /
                   /  \/  \ u e e n     /  \/  a w a z
                       >>>>>>mue### [at] nawazorg<<<<<<
                                   anl


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From: Invisible
Subject: Re: How do you take a screenshot of an animation?
Date: 7 Jan 2009 04:11:59
Message: <496471df$1@news.povray.org>
Warp wrote:

>   All video players using DirectX have this option (at least internally;
> some might not offer it in their GUI). It's a hardware/DirectX thing.

Since you clearly know more about this than me... In what way is 
"DirectShow" related to "DirectX"?


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From: Phil Cook v2
Subject: Re: How do you take a screenshot of an animation?
Date: 7 Jan 2009 04:45:33
Message: <op.undr15v7mn4jds@phils.mshome.net>
And lo On Wed, 07 Jan 2009 09:11:59 -0000, Invisible <voi### [at] devnull> did  
spake thusly:

> Warp wrote:
>
>>   All video players using DirectX have this option (at least internally;
>> some might not offer it in their GUI). It's a hardware/DirectX thing.
>
> Since you clearly know more about this than me... In what way is  
> "DirectShow" related to "DirectX"?

Orignally all the APIs were called DirectSomething and then got grouped  
and distributed under the generic DirectX title. DirectShow was renamed  
 from ActiveShow at that time for consistency reasons but was later dropped  
 from DirectX downloads and was issued under the Windows SDK.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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