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Jim Holsenback wrote:
> speaking of old computers and such ..... I was cleaning out my bookcase and
> discovered some old software (games) .....
>
> quake2 plays on xp in compatibilty mode. haha spent the morning blowing the
> heads off the bad guys .....
I feel old when Quake 2 is referred to as old.
--
"I'll be Bach." - Johann Sebastian Schwarzenegger
/\ /\ /\ /
/ \/ \ u e e n / \/ a w a z
>>>>>>mue### [at] nawazorg<<<<<<
anl
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Mueen Nawaz wrote:
>> quake2 plays on xp in compatibilty mode. haha spent the morning blowing
>> the heads off the bad guys .....
> I feel old when Quake 2 is referred to as old.
Don't worry, its in the computer games industry. Last year == old :)
--
RafaĆ Maj
Software developer
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Mueen Nawaz wrote:
> I feel old when Quake 2 is referred to as old.
Just wait until you turn on the radio and they play your
teenage-favorite song on the Golden Oldies station.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Darren New wrote:
> Just wait until you turn on the radio and they play your
> teenage-favorite song on the Golden Oldies station.
The other day I was sitting in my room grooving to the skillful sounds
of Space. And that's when it hit me: This album is now 10 years old. x_x
My God... I'm running out of time.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Darren New <dne### [at] sanrrcom> wrote:
> Mueen Nawaz wrote:
> > I feel old when Quake 2 is referred to as old.
>
>
> Just wait until you turn on the radio and they play your
> teenage-favorite song on the Golden Oldies station.
>
> --
> Darren New / San Diego, CA, USA (PST)
> Ever notice how people in a zombie movie never already know how to
> kill zombies? Ask 100 random people in America how to kill someone
> who has reanimated from the dead in a secret viral weapons lab,
> and how many do you think already know you need a head-shot?
Just wait until the golden oldies station no longer plays your favorites because
their too old.
Isaac
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"Darren New" <dne### [at] sanrrcom> wrote in message
news:489870b9$1@news.povray.org...
> Just wait until you turn on the radio and they play your teenage-favorite
> song on the Golden Oldies station.
been there ..... done that. on our local station it's called "the retro
rewind"
what's that ya say there sonny ..... turn that darned music down. i've had
that said to me on more than one occasion. i've also said it to my son .....
full circle i guess!
Jim
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Jim Holsenback <jho### [at] hotmailcom> wrote:
> quake2 plays on xp in compatibilty mode. haha spent the morning blowing the
> heads off the bad guys .....
When Quake2 was unveiled at the 1997 E3 convention, it caused somewhat
of an awe. Like always, id was showing the leading edge of gaming technology.
Quake2 was one of the first games to fully utilize hardware acceleration
(at a time where Quake was still played in software mode and even Half-Life,
unveiled at the same E3, had an *optional* hardware acceleration mode, the
default being a software renderer).
The light-mapped environments (precalculated with radiosity), dynamic
lighting (demonstrated eg. by how a glowing projectile traversing a corridor
would light up the walls nearby) and enemy AI (eg. monsters crouching to
parry a projectile) caused quite a commotion. These were extremely innovative
and mostly unseen technologies at the time.
It was also one big reason why Daikatana was delayed for 3 more years
(it was still running on the Quake engine in software mode, and looked
absolutely outdated compared to Quake 2).
--
- Warp
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Warp wrote:
> Quake2 was one of the first games to fully utilize hardware acceleration
> (at a time where Quake was still played in software mode and even Half-Life,
> unveiled at the same E3, had an *optional* hardware acceleration mode, the
> default being a software renderer).
Hmm, that's interesting... I thought Halflife was released significantly
*after* Quake 2? (And I'm told it runs on a "heavily modified" Quake 2
game engine too - which would seem to require it being much newer than
Quake 2 itself...)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] devnull> wrote:
> Hmm, that's interesting... I thought Halflife was released significantly
> *after* Quake 2?
A year later, but yeah. Both were first presented at the 1997 E3.
--
- Warp
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>> Hmm, that's interesting... I thought Halflife was released significantly
>> *after* Quake 2?
>
> A year later, but yeah. Both were first presented at the 1997 E3.
Oh, OK then...
I guess because *I played* Halflife years after I played Quake 2, I got
the impression that Halflife was a much newer game. Certainly it seemed
more sophisticated to me.
(But then, from what little I saw of Doom, Quake 2 certainly seems far
more sophisticated.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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