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Warp wrote:
> Quake2 was one of the first games to fully utilize hardware acceleration
> (at a time where Quake was still played in software mode and even Half-Life,
> unveiled at the same E3, had an *optional* hardware acceleration mode, the
> default being a software renderer).
Hmm, that's interesting... I thought Halflife was released significantly
*after* Quake 2? (And I'm told it runs on a "heavily modified" Quake 2
game engine too - which would seem to require it being much newer than
Quake 2 itself...)
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