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7 Sep 2024 09:21:07 EDT (-0400)
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From: Orchid XP v8
Subject: Re: The classics never get old
Date: 5 Aug 2008 14:08:13
Message: <4898970d$1@news.povray.org>
Warp wrote:

>   Quake2 was one of the first games to fully utilize hardware acceleration
> (at a time where Quake was still played in software mode and even Half-Life,
> unveiled at the same E3, had an *optional* hardware acceleration mode, the
> default being a software renderer).

Hmm, that's interesting... I thought Halflife was released significantly 
*after* Quake 2? (And I'm told it runs on a "heavily modified" Quake 2 
game engine too - which would seem to require it being much newer than 
Quake 2 itself...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Warp
Subject: Re: The classics never get old
Date: 5 Aug 2008 16:06:31
Message: <4898b2c7@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> Hmm, that's interesting... I thought Halflife was released significantly 
> *after* Quake 2?

  A year later, but yeah. Both were first presented at the 1997 E3.

-- 
                                                          - Warp


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From: Orchid XP v8
Subject: Re: The classics never get old
Date: 5 Aug 2008 16:10:38
Message: <4898b3be$1@news.povray.org>
>> Hmm, that's interesting... I thought Halflife was released significantly 
>> *after* Quake 2?
> 
>   A year later, but yeah. Both were first presented at the 1997 E3.

Oh, OK then...

I guess because *I played* Halflife years after I played Quake 2, I got 
the impression that Halflife was a much newer game. Certainly it seemed 
more sophisticated to me.

(But then, from what little I saw of Doom, Quake 2 certainly seems far 
more sophisticated.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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