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Warp wrote:
> Quake2 was one of the first games to fully utilize hardware acceleration
> (at a time where Quake was still played in software mode and even Half-Life,
> unveiled at the same E3, had an *optional* hardware acceleration mode, the
> default being a software renderer).
Hmm, that's interesting... I thought Halflife was released significantly
*after* Quake 2? (And I'm told it runs on a "heavily modified" Quake 2
game engine too - which would seem to require it being much newer than
Quake 2 itself...)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] devnull> wrote:
> Hmm, that's interesting... I thought Halflife was released significantly
> *after* Quake 2?
A year later, but yeah. Both were first presented at the 1997 E3.
--
- Warp
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>> Hmm, that's interesting... I thought Halflife was released significantly
>> *after* Quake 2?
>
> A year later, but yeah. Both were first presented at the 1997 E3.
Oh, OK then...
I guess because *I played* Halflife years after I played Quake 2, I got
the impression that Halflife was a much newer game. Certainly it seemed
more sophisticated to me.
(But then, from what little I saw of Doom, Quake 2 certainly seems far
more sophisticated.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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