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>> Btw, there's a short animation in the DVD called "Lifted" which is
>> graphically perhaps even more impressive. And funny too.
>
> Yes, loved Lifted. Have you seen the Pixar Shorts DVD?
Absolutely brilliant, my favourites are For the Birds, Boundin, and the one
with the two street musicians (can't remember the name). The visual quality
is stunning.
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On Wed, 26 Mar 2008 14:15:42 +0100, scott wrote:
>>> Btw, there's a short animation in the DVD called "Lifted" which is
>>> graphically perhaps even more impressive. And funny too.
>>
>> Yes, loved Lifted. Have you seen the Pixar Shorts DVD?
>
> Absolutely brilliant, my favourites are For the Birds, Boundin, and the
> one with the two street musicians (can't remember the name). The visual
> quality is stunning.
Yes, I particularly liked the one with the street musicians - that one
was new for us. For the Birds is a blast as well, but my wife is
particularly fond of Luxo Jr. To get the emotions of the two lamps
across the way they did was pure genius.
Jim
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> Yes, I particularly liked the one with the street musicians - that one
> was new for us. For the Birds is a blast as well, but my wife is
> particularly fond of Luxo Jr. To get the emotions of the two lamps
> across the way they did was pure genius.
Indeed, my favourite part is when the big ball comes rolling in, how they
could induce so much emotion from such simple geometry is brilliant.
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On Wed, 26 Mar 2008 15:41:01 +0100, scott wrote:
>> Yes, I particularly liked the one with the street musicians - that one
>> was new for us. For the Birds is a blast as well, but my wife is
>> particularly fond of Luxo Jr. To get the emotions of the two lamps
>> across the way they did was pure genius.
>
> Indeed, my favourite part is when the big ball comes rolling in, how
> they could induce so much emotion from such simple geometry is
> brilliant.
Yes - though my favourite bit is when the small ball is punctured - the
sadness conveyed by Jr. is just incredible storytelling - like you said,
from such simple geometry, and with no facial expressions (just movement).
Jim
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What can I say? The people who make these things are obviously absurdly
talented.
(Sickening, isn't it?)
I sat and watched The Increadibles once. By the end of it, I'd almost
convinced myself that I could do that, given enough time. And then I
watched the "making of" DVD. And, er, no. I couldn't. In a million
years. No way. These guys have more talent in one finger than I have in
my entire body...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On Wed, 26 Mar 2008 15:07:48 +0000, Orchid XP v7 wrote:
> What can I say? The people who make these things are obviously absurdly
> talented.
They certainly are.
> I sat and watched The Increadibles once. By the end of it, I'd almost
> convinced myself that I could do that, given enough time. And then I
> watched the "making of" DVD. And, er, no. I couldn't. In a million
> years. No way. These guys have more talent in one finger than I have in
> my entire body...
Well, maybe at animation. But it's also a huge server farm and a lot of
people. I'm sure that most of them couldn't program in Haskell, so
you've got one up on them as well.
Jim
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47ea7cd6$1@news.povray.org...
> Well, maybe at animation. But it's also a huge server farm and a lot of
> people. I'm sure that most of them couldn't program in Haskell, so
> you've got one up on them as well.
Mark VandeWettering, Pixar's technical director (also software engineer,
optimization artist etc. since Toy Story), has a few things to say about
Haskell ;) http://brainwagon.org/2006/11/27/why-haskell-indeed/
Perhap Andy should send him his resume...
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer art
- Posters
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>> Well, maybe at animation. But it's also a huge server farm and a lot of
>> people. I'm sure that most of them couldn't program in Haskell, so
>> you've got one up on them as well.
Oh *really*? I would think something like Haskell is probably highly
relevant to their area of work, so I'd be seriously surprised if none of
them have even researched into...
> Mark VandeWettering, Pixar's technical director (also software engineer,
> optimization artist etc. since Toy Story), has a few things to say about
> Haskell ;) http://brainwagon.org/2006/11/27/why-haskell-indeed/
...oh, well there we are then. (And yes, I do take his point.)
> Perhap Andy should send him his resume...
Uh... Pixar? Isn't that in America?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On Wed, 26 Mar 2008 18:00:39 +0100, Gilles Tran wrote:
> "Jim Henderson" <nos### [at] nospamcom> a écrit dans le message de news:
> 47ea7cd6$1@news.povray.org...
>> Well, maybe at animation. But it's also a huge server farm and a lot
>> of people. I'm sure that most of them couldn't program in Haskell, so
>> you've got one up on them as well.
>
> Mark VandeWettering, Pixar's technical director (also software engineer,
> optimization artist etc. since Toy Story), has a few things to say about
> Haskell ;) http://brainwagon.org/2006/11/27/why-haskell-indeed/ Perhap
> Andy should send him his resume...
Now there's an idea (and I didn't know that about Mark <g>)
Jim
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On Wed, 26 Mar 2008 17:22:21 +0000, Orchid XP v7 wrote:
>> Perhap Andy should send him his resume...
>
> Uh... Pixar? Isn't that in America?
Yes. Ever hear of Telecommuting? People do it all the time (I'm doing
it right now, in fact <G>)
But given the cost of living in the US compared to the UK (and the
relative value of the currencies), your Pounds are worth a lot more in
the US at the moment....
Jim
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