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From: Chambers
Subject: Re: I r stoopid
Date: 23 Mar 2008 20:00:56
Message: <47e6fd48$1@news.povray.org>
Michael Raiford wrote:
> the single color rooms were super easy

You're a sick freak of nature, you know that? :)

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Mike Raiford
Subject: Re: I r stoopid
Date: 28 Mar 2008 07:51:28
Message: <47ece9d0$1@news.povray.org>
Chambers wrote:
> Michael Raiford wrote:
>> the single color rooms were super easy
> 
> You're a sick freak of nature, you know that? :)
> 

What? no .. why? Took me a few minutes to solve each one. Granted, the 
yellow room was a bit annoying...Just to get the pattern in the right 
state so when you pushed one block, the adjacent blocks would be lit as 
well. If you're careful, the maze in the blue room is easy to follow 
around. And the red room was the easiest of all.

The two-color rooms weren't too bad, but I don't have a photographic 
memory, so I had to document. The green room was a PITA, though. I 
actually resorted to creating a bunch of layers in Photoshop to figure 
out how everything fit together. :D

But the white room I simply gave up on. I haven't a clue. I've tried 
color-theory related means of doing things, I've attempted matching 
colors to the outside, I can't think of a way to solve it :/

6 sides, 3 orbits per side, 6 colors per orbit = a hell of a lot of 
combinations.


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From: Doctor John
Subject: Re: I r stoopid
Date: 28 Mar 2008 14:18:34
Message: <47ed448a$1@news.povray.org>
Mike Raiford wrote:
> Chambers wrote:
>> Michael Raiford wrote:
>>> the single color rooms were super easy
>>
>> You're a sick freak of nature, you know that? :)
>>
> 
> What? no .. why? Took me a few minutes to solve each one. Granted, the
> yellow room was a bit annoying...Just to get the pattern in the right
> state so when you pushed one block, the adjacent blocks would be lit as
> well. If you're careful, the maze in the blue room is easy to follow
> around. And the red room was the easiest of all.
> 
> The two-color rooms weren't too bad, but I don't have a photographic
> memory, so I had to document. The green room was a PITA, though. I
> actually resorted to creating a bunch of layers in Photoshop to figure
> out how everything fit together. :D
> 
> But the white room I simply gave up on. I haven't a clue. I've tried
> color-theory related means of doing things, I've attempted matching
> colors to the outside, I can't think of a way to solve it :/
> 
> 6 sides, 3 orbits per side, 6 colors per orbit = a hell of a lot of
> combinations.
Shamelessly copied from the comments page:

"White: Void

 The walls are made up of three circles which can cycle through a
variety of previously encountered colours when clicked. Each wall has a
colour and a size, such as red-small or blue-medium. You must look
through the rooms you have already completed to find the circle size on
the wall of that room's colour. I can't really explain it well, so look
into it for yourself.


 And that's what Dark Room wants you to do. Good luck!"

Any help?

John

-- 
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.


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From: Mike Raiford
Subject: Re: I r stoopid
Date: 31 Mar 2008 09:29:41
Message: <47f0f555$1@news.povray.org>
Doctor John wrote:

> 
> 
>  And that's what Dark Room wants you to do. Good luck!"
> 
> Any help?

Yes... too simple once I looked. :/

> John
>


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