POV-Ray : Newsgroups : povray.off-topic : Electric sheep Server Time
11 Oct 2024 05:20:39 EDT (-0400)
  Electric sheep (Message 11 to 20 of 65)  
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From: Nicolas Alvarez
Subject: Re: Electric sheep
Date: 9 Jan 2008 12:39:21
Message: <478506c9$1@news.povray.org>

> PS. Do you think changing my firewall to allow incomming connections 
> will make any positive difference?

In BitTorrent, you may connect to other people, or other people may 
connect to you. If mostly everybody else didn't bother setting his 
firewall, then you won't be able to connect to them, so let them connect 
to you! :)

Also, did you try the sheep pack?


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From: Nicolas Alvarez
Subject: Re: Electric sheep
Date: 9 Jan 2008 12:40:03
Message: <478506f3$1@news.povray.org>

> scott wrote:
>> If it is downloading via bitTorrent then yes, you should forward the 
>> port that the software is using to speed things up.
> 
> Right, OK.
> 
> I wonder if I can configure that...
> 
Oops missed this post.

Yes, you can configure the incoming port on the screensaver options.


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From: Orchid XP v7
Subject: Re: Electric sheep
Date: 9 Jan 2008 17:30:54
Message: <47854b1e$1@news.povray.org>
Nicolas Alvarez wrote:

>> scott wrote:
>>> If it is downloading via bitTorrent then yes, you should forward the 
>>> port that the software is using to speed things up.
>>
>> Right, OK.
>>
>> I wonder if I can configure that...
>>
> Oops missed this post.
> 
> Yes, you can configure the incoming port on the screensaver options.

No no - I mean I wonder if my [hardware] firewall is configurable...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: More sheep
Date: 10 Jan 2008 05:34:28
Message: <4785f4b4$1@news.povray.org>
Well, I left my PC running all of yesterday, and it managed to download 
exactly 350 sheep. My viewing experience is now significantly more 
interesting.

I find that much of the time, the action is too fast. There's a lot 
happening, and you can't really watch it properly because it's too fast. 
It would be nice if the transformations were slower so you could 
appreciate the level of detail present. (OTOH, that would require more 
render time, bandwidth and disk space...)

Also, often you'll see a transformation, it transforms into something 
for a split second, and then instantly begins transforming into 
something else before you even get to look at it properly. Which is 
quite annoying.

And finally, often you get a slow moving loop, and then a very abrupt 
change as it goes into another rapid morph. That's quite jarring.

However, overall it's rather fun to watch. Most of the time it hardly 
looks like segments of pre-rendered video spliced together. It looks 
like a single, long, fluid motion. (Shame about the low sample density 
in places...) Many of the looping images are quite interesting and/or 
beautiful. A rather larger number are quite bland. Overall it's quite 
pleasing.

Now, if I could make it download some more sheep... (You'd think 350 
would be enough. However, it seems to be more like 15 actual images, 
plus 15! morphs between them. Which isn't so interesting.)

Oh, and during all of yesterday, my PC rendered 2 frames.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Rune
Subject: Re: More sheep
Date: 10 Jan 2008 11:14:29
Message: <47864465$1@news.povray.org>
"Invisible" <voi### [at] devnull> wrote?
> Now, if I could make it download some more sheep... (You'd think 350 would 
> be enough. However, it seems to be more like 15 actual images, plus 15! 
> morphs between them. Which isn't so interesting.)

Why 15! ?

For X images, wouldn't the necassary morphs between them be only X*(X-1)/2 
and not X! ?

Rune
-- 
http://runevision.com


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From: Nicolas Alvarez
Subject: Re: More sheep
Date: 10 Jan 2008 11:23:19
Message: <47864677@news.povray.org>

> Now, if I could make it download some more sheep... (You'd think 350 
> would be enough. However, it seems to be more like 15 actual images, 
> plus 15! morphs between them. Which isn't so interesting.)

There aren't morphs for all possible combinations. Nowhere near that.


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From: Invisible
Subject: Re: More sheep
Date: 10 Jan 2008 11:23:34
Message: <47864686@news.povray.org>
Rune wrote:
> "Invisible" <voi### [at] devnull> wrote?
>> Now, if I could make it download some more sheep... (You'd think 350 would 
>> be enough. However, it seems to be more like 15 actual images, plus 15! 
>> morphs between them. Which isn't so interesting.)
> 
> Why 15! ?
> 
> For X images, wouldn't the necassary morphs between them be only X*(X-1)/2 
> and not X! ?

Hmm. Your knowledge of combinatorics clearly exceeds mine 
considerably... :-}

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: More sheep
Date: 10 Jan 2008 11:24:00
Message: <478646a0$1@news.povray.org>
Rune escribió:
> "Invisible" <voi### [at] devnull> wrote?
>> Now, if I could make it download some more sheep... (You'd think 350 would 
>> be enough. However, it seems to be more like 15 actual images, plus 15! 
>> morphs between them. Which isn't so interesting.)
> 
> Why 15! ?
> 
> For X images, wouldn't the necassary morphs between them be only X*(X-1)/2 
> and not X! ?

Note that morphs cannot be played backwards and make sense. A->B and 
B->A videos are different, so both are needed if you wanted all possible 
combinations.


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From: Invisible
Subject: Re: More sheep
Date: 10 Jan 2008 11:25:12
Message: <478646e8@news.povray.org>
>> Now, if I could make it download some more sheep... (You'd think 350 
>> would be enough. However, it seems to be more like 15 actual images, 
>> plus 15! morphs between them. Which isn't so interesting.)
> 
> There aren't morphs for all possible combinations. Nowhere near that.

My point is that there seem to be several morphs for each loop, meaning 
that the number of morphs dawfs the number of actual loops...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: More sheep
Date: 10 Jan 2008 11:26:09
Message: <47864721$1@news.povray.org>
Nicolas Alvarez wrote:

> Note that morphs cannot be played backwards and make sense.

Yes they can. But MPEG-2 doesn't make that real easy...

> A->B and 
> B->A videos are different, so both are needed if you wanted all possible 
> combinations.

They *can* be different, but no mathematical law that says they must be. 
(However, ES seems to implement it this way.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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