

On 20200830 8:04 PM (4), Bald Eagle wrote:
> I'm using SphereSweep_Approx (SSWP_QUADRATIC_SPLINE ....)
> to draw some SVG data, and I noticed that the control point is intersected by
> the curve, whereas in SVG, they show the curve being inside of the convex hull
> of control points.
> Is this intentional behaviour of the macros?
> Am I doing something wrong, using it improperly?
SVG's quadratic curve uses 2nd order BÃ©zier splines, while
SSWP_QUADRATIC_SPLINE uses POVRay's builtin quadratic spline type,
which connects the control points with parabolic curves. They are two
different spline types.
To get an SVG style quadratic curve, you would need to use
SSWP_BEZIER_SPLINE, and clone the middle control point:
SphereSweep_Approx
( SSWP_BEZIER_SPLINE,
array { P1, P2, P2, P3 },
array { Line, Line, Line, Line}, 100, 0
)
Unfortunately, the BÃ©zier algorithm in SphereSweep 1.2 does not handle
such cloning properly. You'll need to replace macro SSwp__Bezier_calc()
in spheresweep.inc with the following:
[BEGIN CODE]
#macro SSwp__Bezier_calc (T, pv_Points, Radii, s_Macro)
#local sswp_NPts = dimension_size (pv_Points, 1);
#local sswp_Pt0 = floor (T / 4) * 4; // index of 1st point in segment
#local sswp_T0 = (T  sswp_Pt0) / 3; // t, within segment
#local sswp_T1 = 1  sswp_T0; // 1  t, within segment
#if (sswp_T0 > 1  T < 0  T >= sswp_NPts)
SSwp__Report
( s_Macro,
concat
( "SSwp__Bezier_calc() was called with T = ", str (T, 0, 1),
" for ", str (sswp_NPts, 0, 0), " points."
)
)
#end
#local sswp_MaxR = dimension_size (Radii, 1)  1;
#local sswp_Pt = <0,0,0>
+ pow (sswp_T1, 3) * pv_Points [sswp_Pt0]
+ 3 * pow (sswp_T1, 2) * sswp_T0 * pv_Points [sswp_Pt0+1]
+ 3 * sswp_T1 * pow (sswp_T0, 2) * pv_Points [sswp_Pt0+2]
+ pow (sswp_T0, 3) * pv_Points [sswp_Pt0+3];
#local sswp_R =
pow (sswp_T1, 3) * Radii [min (sswp_Pt0, sswp_MaxR)]
+ 3 * pow (sswp_T1, 2) * sswp_T0 * Radii [min (sswp_Pt0+1, sswp_MaxR)]
+ 3 * sswp_T1 * pow (sswp_T0, 2) * Radii [min (sswp_Pt0+2, sswp_MaxR)]
+ pow (sswp_T0, 3) * Radii [min (sswp_Pt0+3, sswp_MaxR)];
<sswp_Pt.x, sswp_Pt.y, sswp_Pt.z, sswp_R>
#end
[END CODE]
> Would it be possible to have an additional, alternative quadratic spline added?
It is under consideration. In any case, the BÃ©zier algorithm patch will
definitely be in the next update.
> Thanks! :)
No problem!
Post a reply to this message

