Hello!
I tried to construct distorted 600-cell following to A. Boole Scott
representation of polytopes (see
http://temporal_science.tripod.com/introduction/special6.htm for 120-cell
constructed this way). Is there an algorithm to distort the cells?
My second question is how to make unfolded polytope (from 4D to 3D)? Thanks.
From: clipka
Subject: Re: distorted 600-cell construction
Date: 27 Feb 2012 03:23:44
Message: <4f4b3d90$1@news.povray.org>
Am 27.02.2012 06:58, schrieb sniper:
> I tried to construct distorted 600-cell following to A. Boole Scott> representation of polytopes (see> http://temporal_science.tripod.com/introduction/special6.htm for 120-cell> constructed this way). Is there an algorithm to distort the cells?
I'd /bet/ there is; but I'm not sure whether you're at the right place
to ask. Your question is actually more of a highly special mathematical
question rather than something POV-Ray specific, and although it /may/
be possible that someone around here might be able to help you, don't be
disappointed if that turns out to not be the case.
"sniper" wrote:
> Hello!>> I tried to construct distorted 600-cell following to A. Boole Scott> representation of polytopes (see> http://temporal_science.tripod.com/introduction/special6.htm for 120-cell> constructed this way). Is there an algorithm to distort the cells?> My second question is how to make unfolded polytope (from 4D to 3D)? Thanks.
You may be looking for this:
http://steve.hollasch.net/thesis/index.html
The hypercomplex (4D) fractals implemented in POV-Ray appear to use this kind of
projection which distorts what's rendered in a manner similar to the image in
the link you posted.
"waggy" <hon### [at] handbasketorg> wrote:
> I should have mentioned that chapter 4 has implementation details.
Hi!
Thank you for the answer and source. I have implemented 4D rotation matrix, but
couldn't find formulas for presenting a polychoron as sphere-like projection and
distort cells. Could you guide me how to do it? Thank you.
"waggy" <hon### [at] handbasketorg> wrote:
> I should have mentioned that chapter 4 has implementation details.
I found solution. Thanks again for help.