I have a light source in a hollow cylinder which throws a circle on a sheet
placed above it. The cylinder prevents light to fall directly on the Y plane.
The sheet is reflective, so I would expect reflected light on the plane around
the light source. But the plane remains dark. Any idea how to fix it? I'm trying
to emulate a white fabric with the sheet: partly reflective and partly
transparent.
..pov file and rendered image can be found on http://nenya1.net/temp/20111021/
TIA
Steven
stevenvh <nomail@nomail> wrote:
> I have a light source in a hollow cylinder which throws a circle on a sheet> placed above it. The cylinder prevents light to fall directly on the Y plane.> The sheet is reflective, so I would expect reflected light on the plane around> the light source. But the plane remains dark. Any idea how to fix it?
It depends on whether you want diffuse reflection or mirror reflection.
In the former case you need this:
http://wiki.povray.org/content/Documentation:Tutorial_Section_3.7#Radiosity
In the latter case you need this:
http://wiki.povray.org/content/Documentation:Reference_Section_6.1#Photons
--
- Warp
Warp <war### [at] tagpovrayorg> wrote:
> It depends on whether you want diffuse reflection or mirror reflection.> In the former case you need this:>> http://wiki.povray.org/content/Documentation:Tutorial_Section_3.7#Radiosity>> In the latter case you need this:>> http://wiki.povray.org/content/Documentation:Reference_Section_6.1#Photons
Thanks Warp, solved with photons.