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Hy everybody!
Yes, I know there's an info about this in the POV-Ray documentation, but that
doesn't work for me.
If I put this code to my file:
camera { // Camera Camera02
location < 3, 19.8, 5>
sky < 0.00000, 0.00000, 1.00000> // Use right handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.87861, 0.0, 0.0> // Right Vector is adjusted
to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio
angle 54.40000 // Vertical 30.600
look_at < 1.004, 0.410, 3.675> // Following SuperQ008
rotate <0,0,clock*360>
}
The animation will consist of the same frame. However the document says that's
work.
In the ini file:
Input_File_Name=nevermind.pov
Initial_Frame=0
Final_Frame=3
Initial_Clock=1
Final_Clock=4
However, if I remove the "*360" string from the coordinate, it works, but that's
Post a reply to this message
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> Hy everybody!
>
> Yes, I know there's an info about this in the POV-Ray documentation, but that
> doesn't work for me.
> If I put this code to my file:
> camera { // Camera Camera02
> location< 3, 19.8, 5>
> sky< 0.00000, 0.00000, 1.00000> // Use right handed-system
> up< 0.0, 0.0, 1.0> // Where Z is up
> right< 1.87861, 0.0, 0.0> // Right Vector is adjusted
> to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio
> angle 54.40000 // Vertical 30.600
> look_at< 1.004, 0.410, 3.675> // Following SuperQ008
> rotate<0,0,clock*360>
> }
>
> The animation will consist of the same frame. However the document says that's
> work.
> In the ini file:
> Input_File_Name=nevermind.pov
> Initial_Frame=0
> Final_Frame=3
> Initial_Clock=1
> Final_Clock=4
>
> However, if I remove the "*360" string from the coordinate, it works, but that's
>
>
>
Remove the initial_clock and final_clock from your ini.
The rotation of the camera assume that you use a "standard" clock whose
value change in the 0~1 range.
change the *360 by *90.
Personaly, for an animation, I almost never use an ini file, but use the
command line option:
+kff4
for a 4 frame animation of the currently open scene file.
For a full circle rotation, it's usualy advisable to add +kc.
cyclical_animation=1 if using an ini file. Otherwise, the first and last
frames will be identical.
+kff4 +kc
Alain
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