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Gentlemen,
I rendered the following SDL with both 3.62 and 3.7RC1, and got
different output between them.
In 3.7RC1, it looks like no_reflection option of the black sphere
doesn't work.
Are there any changes about no_reflection? I couldn't find in
change log.
Best Regards,
---- from here ----
#version 3.6;
#include "colors.inc"
global_settings {
max_trace_level 10
}
camera {
angle 35
location <0,1.4,-6>
look_at <0,0.8,0>
sky y
}
background {
Black
}
// The floor
plane {
y,0
pigment { White }
finish {
reflection 0.2
ambient 0.4
}
hollow
}
union {
// A black sphere
sphere {
0, 0.25
pigment {
Black
}
finish {
ambient 0
}
no_shadow
no_reflection // to not render reflection image on the floor
}
// Halo around the sphere
sphere {
0, 0.5
pigment { Clear }
interior {
media {
emission White
density {
spherical
color_map {
[ 0.6 color 0 ]
[ 0.75 color 1 ]
}
}
}
}
hollow
no_shadow
no_reflection // to not render reflection image on the floor
}
// to render blighter halo on the floor
sphere {
0, 0.5
pigment { Clear }
interior {
media {
emission White
density {
spherical
color_map {
[ 0.6 color 0 ]
[ 0.75 color 7 ]
}
}
}
}
hollow
no_image
no_shadow
}
translate <0,0.8,0>
}
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Am 05.01.2011 13:16, schrieb y1tagawa:
> Gentlemen,
>
> I rendered the following SDL with both 3.62 and 3.7RC1, and got
> different output between them.
> In 3.7RC1, it looks like no_reflection option of the black sphere
> doesn't work.
> Are there any changes about no_reflection? I couldn't find in
> change log.
That's odd indeed, and definitely a bug.
Would you mind filing a bug report on http://bugs.povray.org?
From some toying around with the scene, it currently appears POV-Ray is
forgetting that it's tracing a reflected ray when the ray passes through
a (semi-)transparent object.
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Gentleman,
clipka <ano### [at] anonymousorg> wrote:
(snip)
> That's odd indeed, and definitely a bug.
> Would you mind filing a bug report on http://bugs.povray.org?
(snip)
Thank you very mush for your guidance.
I reported.
http://bugs.povray.org/task/188?project=2
I hope it could help to improve this great product.
Best Regards,
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