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Hi,
I'm running into a problem with the lighting of my scene. I want to light the
background of my scene differently from the foreground. Can I combine two
scenes both with their own lighting, or appoint a light to a single (group of)
object(s)?
Using a parallel light in the back of my scene also lights the front. Using
fading is causing me new problems (I would like to be able to just cut a light
off at a certain point). Does anybody know a simple solution?
Thanks, Joost
Post a reply to this message
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> Hi,
>
> I'm running into a problem with the lighting of my scene. I want to light the
> background of my scene differently from the foreground. Can I combine two
> scenes both with their own lighting, or appoint a light to a single (group of)
> object(s)?
>
> Using a parallel light in the back of my scene also lights the front. Using
> fading is causing me new problems (I would like to be able to just cut a light
> off at a certain point). Does anybody know a simple solution?
>
> Thanks, Joost
>
>
You can use a light_group.
Any light_source in a light group only shine on the objects that are
part of that light_group.
By default, those objects are also not lighted by any light_source that
are NOT part of the light_group. If you want to ALSO receive light from
other sources, you need to add "global_lights on" to the light_group.
An object that is not part of a light_group CAN cast shadows on the
objects of a light_group.
Alain
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> Hi,
>
> I'm running into a problem with the lighting of my scene. I want to light the
> background of my scene differently from the foreground. Can I combine two
> scenes both with their own lighting, or appoint a light to a single (group of)
> object(s)?
>
> Using a parallel light in the back of my scene also lights the front. Using
> fading is causing me new problems (I would like to be able to just cut a light
> off at a certain point). Does anybody know a simple solution?
>
> Thanks, Joost
>
>
If you use the Windows version, look at section "3.4.8 Light Groups"
from the included documentations.
Alain
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>
> If you use the Windows version, look at section "3.4.8 Light Groups"
> from the included documentations.
>
Grrrr. I've read through the whole 3.4.7 Light section numerous times and
struggled with fading lights and the answer was right under my nose. Totally
missed the next chapter.
Thanks a lot! (meant sincerely, not cynical)
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>> If you use the Windows version, look at section "3.4.8 Light Groups"
>> from the included documentations.
>>
>
> Grrrr. I've read through the whole 3.4.7 Light section numerous times and
> struggled with fading lights and the answer was right under my nose. Totally
> missed the next chapter.
>
> Thanks a lot! (meant sincerely, not cynical)
>
>
>
No problem. Everybody does just that, at least some of the time....
Alain
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