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24 Dec 2024 23:33:04 EST (-0500)
  simulating glare with PovRay (Message 1 to 5 of 5)  
From: CAD-Andi
Subject: simulating glare with PovRay
Date: 15 Jan 2008 14:30:01
Message: <web.478d0994bbbe7eeeb62362f80@news.povray.org>
Hi!

I'm searching for a way to simulate glare of bright lights and bright surfaces
like shown in the article I found (see link below). This guy was using the
Renderman software. Can povray do something like that? Is there a way to
translate his renderman scenes into povray?

http://graphics.stanford.edu/courses/cs348b-competition/cs348b-03/glare/

Andi


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From: Warp
Subject: Re: simulating glare with PovRay
Date: 15 Jan 2008 14:35:47
Message: <478d0b13@news.povray.org>
CAD-Andi <nomail@nomail> wrote:
> I'm searching for a way to simulate glare of bright lights and bright surfaces
> like shown in the article I found (see link below). This guy was using the
> Renderman software. Can povray do something like that? Is there a way to
> translate his renderman scenes into povray?

  Maybe when povray supports post-processing this will become possible.

-- 
                                                          - Warp


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From: Alain
Subject: Re: simulating glare with PovRay
Date: 17 Jan 2008 11:13:45
Message: <478f7eb9$1@news.povray.org>
CAD-Andi nous apporta ses lumieres en ce 2008/01/15 14:29:
> Hi!
> 
> I'm searching for a way to simulate glare of bright lights and bright surfaces
> like shown in the article I found (see link below). This guy was using the
> Renderman software. Can povray do something like that? Is there a way to
> translate his renderman scenes into povray?
> 
> http://graphics.stanford.edu/courses/cs348b-competition/cs348b-03/glare/
> 
> Andi
> 
> 
> 
There is a glare macro. Make a search for it.

-- 
Alain
-------------------------------------------------
I believe that banking institutions are more dangerous to our liberties than
standing armies. Already they have raised up a monied aristocracy that has
set the government at defiance. The issuing power should be taken from the
banks and restored to the people to whom it properly belongs.
Thomas Jefferson


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From: jhu
Subject: Re: simulating glare with PovRay
Date: 24 Jan 2008 19:45:00
Message: <web.4799305048b26b987bcf5ca50@news.povray.org>
Here you go: http://www.geocities.com/ccolefax/lenseffects.html

"CAD-Andi" <nomail@nomail> wrote:
> Hi!
>
> I'm searching for a way to simulate glare of bright lights and bright surfaces
> like shown in the article I found (see link below). This guy was using the
> Renderman software. Can povray do something like that? Is there a way to
> translate his renderman scenes into povray?
>
> http://graphics.stanford.edu/courses/cs348b-competition/cs348b-03/glare/
>
> Andi


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From: CAD-Andi
Subject: Re: simulating glare with PovRay
Date: 25 Feb 2008 20:55:01
Message: <web.47c370b848b26b98676ba3ea0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Here you go: http://www.geocities.com/ccolefax/lenseffects.html

Wow!  Great!

Thanks!!!!!


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