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Hello,
as the subject hints, I have a thin object lighted by an area light. The
shadows look just awful: If I use a small number of lights in the area
light (less than ten), the shadow is not smooth enough. If I use six or
more, I always get weird holes in the shadow (this is true even when I use
100 lights (with NO adaptive area lights, as adaptive lights obviously
cause even bigger holes in the shadow)).
Well, I hope I explained it clearly enough. :)
Surely, someone must have noticed this earlier than me and found a
solution...
Thanks for your help!
tasuki
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Uh, huh... I have no idea how the word "3D" slipped into the subject...
It should have been just: "Area light + thin object = problem"
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"tasuki" <nomail@nomail> wrote:
> Uh, huh... I have no idea how the word "3D" slipped into the subject...
>
> It should have been just: "Area light + thin object = problem"
Another "3D" has been added now!
Perhaps you could post an abridged scene as you are using it so it can be
assessed better.
-tgq
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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message
news:web.46e96d92e861fd3cc150d4c10@news.povray.org...
> "tasuki" <nomail@nomail> wrote:
>> Uh, huh... I have no idea how the word "3D" slipped into the subject...
>>
>> It should have been just: "Area light + thin object = problem"
>
> Another "3D" has been added now!
And another! (And no doubt another one after this post). Weird.
~Steve~
> -tgq
>
>
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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "tasuki" <nomail@nomail> wrote:
> > Uh, huh... I have no idea how the word "3D" slipped into the subject...
> >
> > It should have been just: "Area light + thin object = problem"
>
> Another "3D" has been added now!
>
> Perhaps you could post an abridged scene as you are using it so it can be
> assessed better.
>
> -tgq
What the heck, it's doing it to me too! Make it stop! Somebody!
I wonder if it has something to do with the "=" in the subject. I have
never seen this before...
-tgq
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Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> I wonder if it has something to do with the "=" in the subject. I have
> never seen this before...
I have. Google "quoted printable".
--
- Warp
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Warp <war### [at] tagpovrayorg> wrote:
> Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> > I wonder if it has something to do with the "=" in the subject. I have
> > never seen this before...
>
> I have. Google "quoted printable".
>
> --
> - Warp
Phew. I feel better now knowing it's not some secret society tracking me.
Why is it not happening to your post though? Something to do with the
posting method? I'm using the web version on IE.
-tgq
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From: Warp
Subject: Re: Area light + thin object =3D3D3D3D3D problem
Date: 13 Sep 2007 14:27:33
Message: <46e98115@news.povray.org>
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Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> Why is it not happening to your post though?
Because my newsreader doesn't try to outsmart me. ;)
--
- Warp
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:46e98115@news.povray.org...
> Trevor G Quayle <Tin### [at] hotmailcom> wrote:
>> Why is it not happening to your post though?
>
> Because my newsreader doesn't try to outsmart me. ;)
Same here, like I thought it would... Still weird though.
~Steve~
>
> --
> - Warp
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tasuki nous apporta ses lumieres en ce 2007/09/13 12:10:
> Hello,
>
> as the subject hints, I have a thin object lighted by an area light. The
> shadows look just awful: If I use a small number of lights in the area
> light (less than ten), the shadow is not smooth enough. If I use six or
> more, I always get weird holes in the shadow (this is true even when I use
> 100 lights (with NO adaptive area lights, as adaptive lights obviously
> cause even bigger holes in the shadow)).
>
> Well, I hope I explained it clearly enough. :)
> Surely, someone must have noticed this earlier than me and found a
> solution...
>
> Thanks for your help!
> tasuki
>
>
>
This is due to the fact that area_light are composed of several point_lights
disposed in a regular array. Some shadowed points may be in view of all of those
points.
The use of jitter can help hide this, as for each points tested, the location of
each element is slightly shifted randomly from it's original position for the
shadow evaluation. This random noise is normaly unnoticeable.
In a personal test with a 9*9 area_light 5 by 5 units, 5 units above a rotating
cylinder 0.03 unit whide and 3 units over a while plane, jitter on, adaptive 1
or even 0.
I don't see any banding, no hole and no dark spot. In fact, the shadow is so
diffuse that it's almost invisible. I need to place another cylinder on the
plane to show me where the shadow's center should be.
Even going down to a 3 by 3 array and it's still OK.
Without jitter, the result is horrible.
A similar setup would give a similar result in real life.
--
Alain
-------------------------------------------------
To err is human, to forgive is not our policy.
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