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29 Jul 2024 04:24:58 EDT (-0400)
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From: Alain
Subject: Re: absorption, mesh and light
Date: 5 Mar 2007 19:34:45
Message: <45ecb725$1@news.povray.org>
kike nous apporta ses lumieres en ce 05-03-2007 05:00:
> I finally solved the problem. It was (as I suspected) a problem in between
> relative position of light, camera and absorbing object. But now I have
> another problem. Mesh supports absorption but I thought I could simulate
> smoke with a mesh and now I see it is not possible. Let me explain this.

> If you make an absorbing mesh, absorption will fix to the mesh but you will
> not see the cool effect of noisy smoke in the edges. To see this cool
> effect you have to define a density pattern (for example a spherical
> density pattern) smaller than the mesh with some turbulence. But then what
> you actually see is that the absorption has the same shape for a mesh, a
> box or a sphere. So doesnt seem to be a good idea to sculpt a mesh with the
> shape of a smoke column and then expect absorption to do the rest. It is
> better to use the trick of using several spheres  (as the smoke plug-in I
> have seen).


You can still use your mesh and fill it with several media, that way, they add up.

-- 
Alain
-------------------------------------------------
Wars are not paid for in wartime, the bill comes later.
Benjamin Franklin


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