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kike nous apporta ses lumieres en ce 05-03-2007 05:00:
> I finally solved the problem. It was (as I suspected) a problem in between
> relative position of light, camera and absorbing object. But now I have
> another problem. Mesh supports absorption but I thought I could simulate
> smoke with a mesh and now I see it is not possible. Let me explain this.
> If you make an absorbing mesh, absorption will fix to the mesh but you will
> not see the cool effect of noisy smoke in the edges. To see this cool
> effect you have to define a density pattern (for example a spherical
> density pattern) smaller than the mesh with some turbulence. But then what
> you actually see is that the absorption has the same shape for a mesh, a
> box or a sphere. So doesnt seem to be a good idea to sculpt a mesh with the
> shape of a smoke column and then expect absorption to do the rest. It is
> better to use the trick of using several spheres (as the smoke plug-in I
> have seen).
You can still use your mesh and fill it with several media, that way, they add up.
--
Alain
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Wars are not paid for in wartime, the bill comes later.
Benjamin Franklin
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