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30 Jul 2024 22:25:03 EDT (-0400)
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From: Christopher James Huff
Subject: Re: object media interaction
Date: 7 Nov 2003 17:03:11
Message: <cjameshuff-152D3C.17021607112003@netplex.aussie.org>
In article <web.3fac0a66c881e4ced888c9910@news.povray.org>,
 "pal### [at] yahoocom" <nomail@nomail> wrote:

> http://graphics.stanford.edu/~henrik/papers/smoke/
> That is html that explain exactly what I want!

This is a computational fluid dynamics simulation...to my knowledge, 
nobody has done one with the ability to output to POV-Ray. Graphics 
packages usually use particle systems for this sort of thing, which can 
give convincing results, though not as accurate as this algorithm. There 
are particle systems which include object interaction, your best bet is 
to try one of those.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Warp
Subject: Re: object media interaction
Date: 7 Nov 2003 19:01:32
Message: <3fac325c@news.povray.org>
pal### [at] yahoocom <nomail@nomail> wrote:
> Maybee mine english is not good enough but Lightflow can do this effect.
> Right now I found some sample and rendering it (in Lightflow).

  Are you sure the sample scene is making flow calculations to get the
effect or just faking the effect with clever placement of objects?

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: paladium1974@yahoo com
Subject: Re: object media interaction
Date: 7 Nov 2003 19:25:01
Message: <web.3fac36dcc881e4ced888c9910@news.povray.org>
Warp wrote:
>pal### [at] yahoocom <nomail[at]nomail> wrote:
>> Maybee mine english is not good enough but Lightflow can do this effect.
>> Right now I found some sample and rendering it (in Lightflow).
>
>  Are you sure the sample scene is making flow calculations to get the
>effect or just faking the effect with clever placement of objects?
>
>plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
>sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
>density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
><1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -
>

If you have some idea please tell me: in the other hand I will try to
produce this effect with huge number od particles.


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