|  |  | In such objects as bicubic patches, what do the u & v stand for in u_steps
and v_steps? Or in the example given in the documentation,
(http://www.povray.org/documentation/view/52/) in the uv_vectors and
uv_mapping?
I presume they stand for the same thing in all instances?
--LibraryMan
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|  |  | LibraryMan <mrm### [at] att net> wrote:
> In such objects as bicubic patches, what do the u & v stand for in u_steps
> and v_steps? Or in the example given in the documentation,
> (http://www.povray.org/documentation/view/52/) in the uv_vectors and
> uv_mapping?
  They don't stand for anything. They are names of coordinates in the
same way as x, y and z are.
-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp - Post a reply to this message
 |  | 
|  |  | Program ended abnormally on 4/1/03 5:24 PM, Due to a catastrophic
LibraryMan error:
> Warp wrote:
> 
>> They don't stand for anything. They are names of coordinates in the
>>same way as x, y and z are.
>>
> 
> 
> Is there a 'w'?
> 
In theory, yes.  In POV, no.  "u" and "v" are used to give directions *on* a 
surface.  For example, in uv_mapping, they are used to align a texture with the 
surface of the object; "w" would be perpendicular to the surface, so it does not 
play a part in the alignment of the texture.  In a FEA package, on the other 
hand, "w" could be used internally to compute the density variation inside an 
individual element along a third dimension.
-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }
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 |  |