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Program ended abnormally on 4/1/03 5:24 PM, Due to a catastrophic
LibraryMan error:
> Warp wrote:
>
>> They don't stand for anything. They are names of coordinates in the
>>same way as x, y and z are.
>>
>
>
> Is there a 'w'?
>
In theory, yes. In POV, no. "u" and "v" are used to give directions *on* a
surface. For example, in uv_mapping, they are used to align a texture with the
surface of the object; "w" would be perpendicular to the surface, so it does not
play a part in the alignment of the texture. In a FEA package, on the other
hand, "w" could be used internally to compute the density variation inside an
individual element along a third dimension.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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