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I'm sure that after using POV for more then a year I should know this, but I
just got my copy of Blender and prior to this I've not had access to any
type of mesh beased modler.
Question: How do I convert a mesh that I created in Blender to a POVRay
mesh2 object?
I'm assuming I need a third party software package, If that is the case
Working URLs would be greatly appricieated.
JFMILLER
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jfmiller <jfm### [at] hotmailcom> wrote:
> I'm assuming I need a third party software package, If that is the case
> Working URLs would be greatly appricieated.
Already tried this?
http://povray.org/resources/links/3D_Programs/Conversion_Utilities/
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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DXF3POV comes up 404 not found. I tried some oth the other mulit purpose
ones, but I'm still looking for something that will support smoth triangles.
JFMILLER
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3dcc5836@news.povray.org...
> jfmiller <jfm### [at] hotmailcom> wrote:
> > I'm assuming I need a third party software package, If that is the case
> > Working URLs would be greatly appricieated.
>
> Already tried this?
> http://povray.org/resources/links/3D_Programs/Conversion_Utilities/
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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On Fri, 8 Nov 2002 19:38:32 -0800, "jfmiller" <jfm### [at] hotmailcom>
wrote:
www.tb-software.com
>DXF3POV comes up 404 not found. I tried some oth the other mulit purpose
>ones, but I'm still looking for something that will support smoth triangles.
>
>JFMILLER
>
>"Warp" <war### [at] tagpovrayorg> wrote in message
>news:3dcc5836@news.povray.org...
>> jfmiller <jfm### [at] hotmailcom> wrote:
>> > I'm assuming I need a third party software package, If that is the case
>> > Working URLs would be greatly appricieated.
>>
>> Already tried this?
>> http://povray.org/resources/links/3D_Programs/Conversion_Utilities/
>>
>> --
>> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
>x]
>> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
>> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
>Warp -
>
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jfmiller schrieb:
> I'm sure that after using POV for more then a year I should know this, but I
> just got my copy of Blender and prior to this I've not had access to any
> type of mesh beased modler.
>
> Question: How do I convert a mesh that I created in Blender to a POVRay
> mesh2 object?
>
> I'm assuming I need a third party software package, If that is the case
> Working URLs would be greatly appricieated.
>
> JFMILLER
>
>
There is a Python-Script called Povanim for Povray-Export from Blender.
Search www.elysiun.com for it.
You can also try Crossroads, a freeware converter for many 3d-formats,
also Povray.
Sorry, no URLs, just google...
Daniel
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jfmiller schrieb:
> I'm sure that after using POV for more then a year I should know this, but I
> just got my copy of Blender and prior to this I've not had access to any
> type of mesh beased modler.
>
> Question: How do I convert a mesh that I created in Blender to a POVRay
> mesh2 object?
>
> I'm assuming I need a third party software package, If that is the case
> Working URLs would be greatly appricieated.
>
> JFMILLER
>
>
There is a Python-script called Povanim for Blender->Pov.
Search on www.elysiun.com.
You can also try Crossroads, a freeware converter for many 3d-formats,
also Povray.
Daniel
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Sorry for that. Thought the first one didn't work.
Daniel
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jfmiller wrote:
>I'm sure that after using POV for more then a year I should know this, but I
>just got my copy of Blender and prior to this I've not had access to any
>type of mesh beased modler.
>
>Question: How do I convert a mesh that I created in Blender to a POVRay
>mesh2 object?
>
>I'm assuming I need a third party software package, If that is the case
>Working URLs would be greatly appricieated.
>
>JFMILLER
>
Although the software "Ulitimate Unwrap3d" specializes in UV mapping, I use
it all the time for converting alien (my home is the planet POV-RAY, 2 suns
& 3 moons sources and a hell of a landscape) formats to mesh2 macros. The
link is,
http://www.unwrap3d.com/
Personally I use Pro-E so I've never imported AutoCad dxf files but I'd be
suprised if it didn't convert it correctly.
To save to POV-RAY will probably cost you under $30.00
If this is a concern e-mail me your dxf file and I'll e-mail you the
mesh2 macro to see if it accomadates you.
Good Luck
Tony
xen### [at] xenomechanicscom
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