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I'm interested in rendering human models. I don't think POVray can do
this.....
I've heard of Poser... but how much does it cost??
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You can do it in POV - someone here in the n.g. made a human model using
blobs.
"Hamza Thamarath" <aba### [at] kemsnet> wrote in message
news:3922C41F.305A9675@kems.net...
> I'm interested in rendering human models. I don't think POVray can do
> this.....
> I've heard of Poser... but how much does it cost??
>
>
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"Mike Weber" <mik### [at] pyxiscom> wrote in message
news:3922d991$1@news.povray.org...
| You can do it in POV - someone here in the n.g. made a human model using
| blobs.
That would be Peter Houstons' BlobMan:
http://members.xoom.com/HoustonGraph/resources/index.htm
It's not Poser, but then Poser has the edge on the human figure models.
Bob
| "Hamza Thamarath" <aba### [at] kemsnet> wrote in message
| news:3922C41F.305A9675@kems.net...
| > I'm interested in rendering human models. I don't think POVray can do
| > this.....
| > I've heard of Poser... but how much does it cost??
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Povray can render anything...
What you should do is to model them first. Modelling humanoids (organics)
is a bit of a work of art!
Try Spatch.. it think there is a tutorial somewhere on modelling human
heads using Spatch... after that use povray to render them!
And since you have posted this in newusers... I would guess you are a new
user. Try using blobman first!
Poser is a commercial package but I saw an older version of Poser on a
coverdisk!
BR/Saadat
Hamza Thamarath wrote:
> I'm interested in rendering human models. I don't think POVray can do
> this.....
> I've heard of Poser... but how much does it cost??
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Saadat Saeed <saa### [at] batelcocombh> wrote:
: Povray can render anything...
Not anything. For some things it has to use only approximations (eg. NURBS).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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What exactly are NURBS? A question I always wanted to ask!
Warp wrote:
> Saadat Saeed <saa### [at] batelcocombh> wrote:
> : Povray can render anything...
>
> Not anything. For some things it has to use only approximations (eg. NURBS).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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In article <3923d5a4@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Saadat Saeed <saa### [at] batelcocombh> wrote:
> : Povray can render anything...
>
> Not anything. For some things it has to use only approximations (eg.
> NURBS).
NURBS would be a primitive, not a physical object...I doubt there are
many objects POV could not render models of, as long as those models are
in a format it can use(triangles, isosurfaces, etc).
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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> Try Spatch.. it think there is a tutorial somewhere on modelling human
> heads using Spatch... after that use povray to render them!
http://www.geocities.com/SoHo/Studios/7415/
...and you can pick up sPatch here:
http://www.tiac.net/users/pclute/spatch.htm
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Wasn't it Saadat Saeed who wrote:
>What exactly are NURBS? A question I always wanted to ask!
Non-Uniform Rational B-Splines.
They sort of do for 3d surfaces what Bezier Curves do for 2d lines. The
NURBS surface has a number of control points to which it is attracted,
and the control points can have different strengths (hence the "non-
uniform"). The higher the strength, the more the surface is attracted to
the control point and the more sharply it bends.
In a graphical modelling program, manipulating the control points can be
a bit like moulding modelling clay.
--
Mike Williams
Gentleman of Leisure
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So what would be an example of a NURBS modeller (freeware so that I can
download it and try it now!)?
Mike Williams wrote:
> Wasn't it Saadat Saeed who wrote:
>
> >What exactly are NURBS? A question I always wanted to ask!
>
> Non-Uniform Rational B-Splines.
>
> They sort of do for 3d surfaces what Bezier Curves do for 2d lines. The
> NURBS surface has a number of control points to which it is attracted,
> and the control points can have different strengths (hence the "non-
> uniform"). The higher the strength, the more the surface is attracted to
> the control point and the more sharply it bends.
>
> In a graphical modelling program, manipulating the control points can be
> a bit like moulding modelling clay.
>
> --
> Mike Williams
> Gentleman of Leisure
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