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I made a simple texture, roughed it up a little bit with "crand", which
looked like I wanted except (as noted in the docs) it doesn't change with
distance. The docs also say crand is obsolete and to use noise_generator
instead, specifically mentioning that it gets rid of this problem.
So, how do I do that? Noise_generator only accepts 1 parameter, which only
selects which generator to use. How do I get it to give me a nice rough
texture like crand? So far it accepts the command without error, so I assume
I'm not making any glaring mistakes, but nothing changes in my texture at
all.
Thanks.
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In article <web.3dd3174d14254fc19af8ec6b0@news.povray.org>,
"gonzo" <nomail@nomail> wrote:
> So, how do I do that? Noise_generator only accepts 1 parameter, which only
> selects which generator to use. How do I get it to give me a nice rough
> texture like crand? So far it accepts the command without error, so I assume
> I'm not making any glaring mistakes, but nothing changes in my texture at
> all.
Well, I don't know what that part of the documentation was supposed to
mean...sounds odd to me. However, if you want a rough looking surface,
try using a granite normal scaled very small. A wrinkles normal could
also work well.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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