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Looking for a normal pattern to give an irregular faceted or grainy look.
I somehow expected "granite" would do, but no. granite with a tiered
slope_map, perhaps?
What it's for: I've been making 3D versions of various simple coats of
arms, with metal and stone textures -- see one example on my webpage --
and am dissatisfied with the appearance of metal as a flat background.
--
"How'd ya like to climb this high without no mountain?" --Porky Pine
Anton Sherwood *\\* +1 415 267 0685 *\\* http://www.jps.net/antons/
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anton sherwood wrote:
>
> Looking for a normal pattern to give an irregular faceted or grainy look.
> I somehow expected "granite" would do, but no. granite with a tiered
> slope_map, perhaps?
>
> What it's for: I've been making 3D versions of various simple coats of
> arms, with metal and stone textures -- see one example on my webpage --
> and am dissatisfied with the appearance of metal as a flat background.
There is an example scene for the quilted normal that might provide
what you need. Look in the advanced section of the scene files
directory for a .pov file called quilt1.pov. You might also try using
the crackle pattern in a normal statement.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Sat, 11 Dec 1999 13:40:41 -0800, anton sherwood <bro### [at] poboxcom>
wrote:
>Looking for a normal pattern to give an irregular faceted or grainy look.
>I somehow expected "granite" would do, but no. granite with a tiered
>slope_map, perhaps?
>
>What it's for: I've been making 3D versions of various simple coats of
>arms, with metal and stone textures -- see one example on my webpage --
>and am dissatisfied with the appearance of metal as a flat background.
Will crackle work for you? Yes, it's not exactly facetted, more like
pyramidal, but it's the best match you could get with simple normal
statements.
Peter Popov
pet### [at] usanet
ICQ: 15002700
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On Sun, 12 Dec 1999 01:30:06 +0200, Peter Popov <pet### [at] usanet>
wrote:
>Will crackle work for you? Yes, it's not exactly facetted, more like
>pyramidal, but it's the best match you could get with simple normal
>statements.
Funny you should mention that. The Superpatch has a facet normal
that's based roughly on crackle and probably does exactly what he
needs.
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On Sun, 12 Dec 1999 08:33:40 GMT, par### [at] fwicom (Ron Parker) wrote:
>On Sun, 12 Dec 1999 01:30:06 +0200, Peter Popov <pet### [at] usanet>
>wrote:
>
>>Will crackle work for you? Yes, it's not exactly facetted, more like
>>pyramidal, but it's the best match you could get with simple normal
>>statements.
>
>Funny you should mention that. The Superpatch has a facet normal
>that's based roughly on crackle and probably does exactly what he
>needs.
You don't expect me to remember any single feature you happen to add
to the SuperPatch, do you? I can't even cope with the list of the
features let alone their functionality. :)
Peter Popov
pet### [at] usanet
ICQ: 15002700
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