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anton sherwood wrote:
>
> Looking for a normal pattern to give an irregular faceted or grainy look.
> I somehow expected "granite" would do, but no. granite with a tiered
> slope_map, perhaps?
>
> What it's for: I've been making 3D versions of various simple coats of
> arms, with metal and stone textures -- see one example on my webpage --
> and am dissatisfied with the appearance of metal as a flat background.
There is an example scene for the quilted normal that might provide
what you need. Look in the advanced section of the scene files
directory for a .pov file called quilt1.pov. You might also try using
the crackle pattern in a normal statement.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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