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Hello,
The image in question is at:
http://www.avanteware.com/images/avwlogoscript.jpg
I have used a series of cylinders to create the triangle logo and that
gives the nice rounded shading effect. I would like to be able to
duplicate that effect on the text, but I don't know where to begin. I've
tried applying a phong finish, but that gives a dark gray shade to the
text.
Can you help in this matter?
Thank you for your help.
----------------
Tom Walker
President, AvanteWare (tm)
http://www.avanteware.com
soa### [at] REMOVETHIShotmailcom
AIM: NCSUaldeway
ICQ: 27095791
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In article <MPG.186a64f9fa5e7a92989680@news.povray.org>,
Tom Walker <soa### [at] REMOVETHIShotmailcom> wrote:
> The image in question is at:
> http://www.avanteware.com/images/avwlogoscript.jpg
>
> I have used a series of cylinders to create the triangle logo and that
> gives the nice rounded shading effect. I would like to be able to
> duplicate that effect on the text, but I don't know where to begin. I've
> tried applying a phong finish, but that gives a dark gray shade to the
> text.
It is not possible to get rounded text with the text primitive, and the
finish can not do anything to affect the geometry. If you want rounded
text, your best bet is probably to find some mesh editor that can create
text.
Alternatives would include modelling the text yourself with CSG or
blobs, or using something like this macro:
http://news.povray.org/povray.text.scene-files/16336/105202/#105202
It was written for MegaPOV, but can easily be updated for 3.5.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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On Wed, 18 Dec 2002 14:16:42 -0500, Christopher James Huff <chr### [at] maccom>
wrote:
> Alternatives would include modelling the text yourself with CSG or
> blobs
... or use my ready characters from IsoCSG library in 'rounded' mode.
http://news.povray.org/povray.binaries.images/23299/
http://news.povray.org/povray.binaries.images/23311/
http://news.povray.org/povray.binaries.images/23323/
http://news.povray.org/povray.binaries.images/23330/
ABX
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