POV-Ray : Newsgroups : povray.newusers : Q: explode.inc from Chris Colefax Server Time
28 Jul 2024 22:28:29 EDT (-0400)
  Q: explode.inc from Chris Colefax (Message 21 to 22 of 22)  
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From: Reinhard
Subject: Re: explode.inc from Chris Colefax
Date: 1 Jul 2008 03:17:33
Message: <4869da0d$1@news.povray.org>
Stephen wrote:
> On Mon, 30 Jun 2008 12:00:00 +0200, Reinhard <rpr### [at] gmxnet> wrote:
> 
>>
>>I have an other question:
>>Does any one know the source code of the explode.inc?
> 
> Reinhard, I don't think there is a binary so there will be no source
> code. Just the include files Explode.inc and ExplodeG.inc. Reading the
> html file it looks like the variable "exp_location" is what you want
> to use. I've never used the include file so have no experience of it.
> Quote:
> This specifies the vector location of the explosion, and determines
> the direction in which the particles will move after the explosion,
> eg. making this the same as the object_centre will explode the
> particles outwards in all directions, while placing this below the
> object will explode the particles upwards. By default this is located
> at the origin.   
> 

You are right, there are no binaries. And the variable exp_location 
works perfect. I set it .30 units to the right and the explosion gos to 
the left.

Thank you Stephen,
Reinhard


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From: Stephen
Subject: Re: explode.inc from Chris Colefax
Date: 1 Jul 2008 05:00:01
Message: <dfsj645m2gpc6kpuq67du9j9gge3anqe22@4ax.com>
On Tue, 01 Jul 2008 09:17:33 +0200, Reinhard <rpr### [at] gmxnet> wrote:

>
>You are right, there are no binaries. And the variable exp_location 
>works perfect. I set it .30 units to the right and the explosion gos to 
>the left.

I'm glad to have been of help
-- 

Regards
     Stephen


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