How can I slice open a compound (solid) object? (Message 1 to 3 of 3)
From: Alan
Subject: How can I slice open a compound (solid) object?
Date: 21 Oct 2007 05:34:43
Message: <471b1d33@news.povray.org>
How can I slice open a compound (solid) object?
-If I try
object { OBJECT clipped_by { plane { -z, 0}}}
I get a hollow shell (as documented).
-If I use
difference { OBJECT plane { +z, 0 }}
the section is black (or whatever color I give the plane,
also as documented).
I would like my compound OBJECT to appear solid in the sliced section
with each element maintaining its individual texture/material.
The only solution that I have found is to slice each (perhaps merged)
element individually, assigning texture/material to the difference.
There must be a better/easier solution.
Thank you
From: Le Forgeron
Subject: Re: How can I slice open a compound (solid) object?
Date: 21 Oct 2007 05:56:39
Message: <471b2257@news.povray.org>
Le 21.10.2007 12:34, Alan nous fit lire :
> How can I slice open a compound (solid) object?> I would like my compound OBJECT to appear solid in the sliced section> with each element maintaining its individual texture/material.> The only solution that I have found is to slice each (perhaps merged)> element individually, assigning texture/material to the difference.> There must be a better/easier solution.> > Thank you
http://www.povray.org/documentation/view/3.6.1/362/
--
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius
From: Alan
Subject: Re: How can I slice open a compound (solid) object?
Date: 21 Oct 2007 16:34:23
Message: <471bb7cf@news.povray.org>
Le Forgeron wrote:
> Le 21.10.2007 12:34, Alan nous fit lire :>> How can I slice open a compound (solid) object?> >> I would like my compound OBJECT to appear solid in the sliced section>> with each element maintaining its individual texture/material.>> The only solution that I have found is to slice each (perhaps merged)>> element individually, assigning texture/material to the difference.>> There must be a better/easier solution.>> >> Thank you> > http://www.povray.org/documentation/view/3.6.1/362/>
Thank you, indeed!
(I did not think about searching using the keyword "cutaway")