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  How can I slice open a compound (solid) object? (Message 1 to 3 of 3)  
From: Alan
Subject: How can I slice open a compound (solid) object?
Date: 21 Oct 2007 05:34:43
Message: <471b1d33@news.povray.org>
How can I slice open a compound (solid) object?

-If I try
        object { OBJECT clipped_by { plane { -z, 0}}}
I get a hollow shell (as documented).

-If I use
        difference { OBJECT plane { +z, 0 }}
the section is black (or whatever color I give the plane,
also as documented).

I would like my compound OBJECT to appear solid in the sliced section
with each element maintaining its individual texture/material.
The only solution that I have found is to slice each (perhaps merged)
element individually, assigning texture/material to the difference.
There must be a better/easier solution.

Thank you


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From: Le Forgeron
Subject: Re: How can I slice open a compound (solid) object?
Date: 21 Oct 2007 05:56:39
Message: <471b2257@news.povray.org>
Le 21.10.2007 12:34, Alan nous fit lire :
> How can I slice open a compound (solid) object?

> I would like my compound OBJECT to appear solid in the sliced section
> with each element maintaining its individual texture/material.
> The only solution that I have found is to slice each (perhaps merged)
> element individually, assigning texture/material to the difference.
> There must be a better/easier solution.
> 
> Thank you

http://www.povray.org/documentation/view/3.6.1/362/

-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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From: Alan
Subject: Re: How can I slice open a compound (solid) object?
Date: 21 Oct 2007 16:34:23
Message: <471bb7cf@news.povray.org>
Le Forgeron wrote:

> Le 21.10.2007 12:34, Alan nous fit lire :
>> How can I slice open a compound (solid) object?
> 
>> I would like my compound OBJECT to appear solid in the sliced section
>> with each element maintaining its individual texture/material.
>> The only solution that I have found is to slice each (perhaps merged)
>> element individually, assigning texture/material to the difference.
>> There must be a better/easier solution.
>> 
>> Thank you
> 
> http://www.povray.org/documentation/view/3.6.1/362/
> 

Thank you, indeed!

(I did not think about searching using the keyword "cutaway")


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