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How can I slice open a compound (solid) object?
-If I try
object { OBJECT clipped_by { plane { -z, 0}}}
I get a hollow shell (as documented).
-If I use
difference { OBJECT plane { +z, 0 }}
the section is black (or whatever color I give the plane,
also as documented).
I would like my compound OBJECT to appear solid in the sliced section
with each element maintaining its individual texture/material.
The only solution that I have found is to slice each (perhaps merged)
element individually, assigning texture/material to the difference.
There must be a better/easier solution.
Thank you
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