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There is a test render at p.b.images
I think it works but don't ask me how good it is for real optics
applications ...
TP Electronics schrieb:
> I want to desing a optic guide for en LED.
> It is possible to simulated this with povray?
> I can not see where I can change specification of material to define the
> guide.
> I am play with led source but not manage to make a led with 10degres angle.
> Best regard
> Thierry
>
>
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To answer to Marc.
I am design a panel unit with 7 switch/ key. custormer will at when the key
is activ, the key ligthing.
I have place 2 light source ( LED ) between the switch and want desing a
knopp to active the switch and guide the light of LED to the top.
I will try differente form of knopp to have the best light on the top.
I have read the manuel with ligth source, try som but have not some result.
I am not a prof with povray, I am using Povray with the CAD software eagle
to show som 3D pictures of my board.
I will try all tips you write.
"TP Electronics" <tp### [at] tpelectronicsno> skrev i melding
news:466a95b7$1@news.povray.org...
>I want to desing a optic guide for en LED.
> It is possible to simulated this with povray?
> I can not see where I can change specification of material to define the
> guide.
> I am play with led source but not manage to make a led with 10degres
> angle.
> Best regard
> Thierry
>
Post a reply to this message
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466acaff$1@news.povray.org...
> To answer to Marc.
> I am design a panel unit with 7 switch/ key. custormer will at when the
> key is activ, the key ligthing.
> I have place 2 light source ( LED ) between the switch and want desing a
> knopp to active the switch and guide the light of LED to the top.
> I will try differente form of knopp to have the best light on the top.
>
> I have read the manuel with ligth source, try som but have not some
> result.
> I am not a prof with povray, I am using Povray with the CAD software eagle
> to show som 3D pictures of my board.
> I will try all tips you write.
>
>
I think you won't get accurate simulation of that guide.
Usually it is try and error process to get what we want.
But maybe you could try a pigment with filter 1
like :
pigment {color rgb 1 filter 1}
or shorter
pigment {color rgbf 1}
It is hard to give code without knowing exactly what you want :-)
Marc
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ok thanks marc.
It is do not what I espect.
I understand at it is perhaps not povray SW to do this simulation.
Thierry
"Marc" <jac### [at] wanadoofr> skrev i melding
news:466adb0b@news.povray.org...
>
> 466acaff$1@news.povray.org...
>> To answer to Marc.
>> I am design a panel unit with 7 switch/ key. custormer will at when the
>> key is activ, the key ligthing.
>> I have place 2 light source ( LED ) between the switch and want desing a
>> knopp to active the switch and guide the light of LED to the top.
>> I will try differente form of knopp to have the best light on the top.
>>
>> I have read the manuel with ligth source, try som but have not some
>> result.
>> I am not a prof with povray, I am using Povray with the CAD software
>> eagle to show som 3D pictures of my board.
>> I will try all tips you write.
>>
>>
> I think you won't get accurate simulation of that guide.
> Usually it is try and error process to get what we want.
> But maybe you could try a pigment with filter 1
> like :
>
> pigment {color rgb 1 filter 1}
>
> or shorter
> pigment {color rgbf 1}
>
> It is hard to give code without knowing exactly what you want :-)
>
> Marc
>
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Hi Thierry,
did have a look at
> news://news.povray.org:119/466ab87b@news.povray.org
?
Is that what you want ...
Marc Schimmler
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"TP Electronics" <tp### [at] tpelectronicsno> wrote:
> I want to desing a optic guide for en LED.
> It is possible to simulated this with povray?
> I can not see where I can change specification of material to define the
> guide.
> I am play with led source but not manage to make a led with 10degres angle.
> Best regard
> Thierry
Do you mean one of those clear plastic prisms that brings light from the LED
up to the front of a piece of consumer-electronics? You might try enabling
photons and setting the optic guide as a "target."
http://www.povray.org/documentation/view/3.6.1/425/
Also see the insert-menu item "Photons scene" under "scene templates" (if
you're using Windows)for a good demonstrations of using photons.
I haven't tried it, but I have a feeling you may also need a
double-illuminated surface for the photons to hit after going through the
prism. Again, I'm not sure if this is what you are looking for, and I
haven't tried what I am suggesting.
Charles
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TP Electronics nous apporta ses lumieres en ce 2007/06/09 07:57:
> I want to desing a optic guide for en LED.
> It is possible to simulated this with povray?
> I can not see where I can change specification of material to define the
> guide.
> I am play with led source but not manage to make a led with 10degres angle.
> Best regard
> Thierry
>
>
My gues would be to use photons.
Add the folowing to your light guide deffinition:
photons{target refraction on reflection on collect off}
(this can be added in a material{...} block)
and the following to your #global_settings{...} block:
photons{count 100000} OR photons{spacing 0.01}
Photons are a form of "forward" tracing where you start from the light_source,
go toward selected objects marked with a target atribute, then to other object
or the camera.
A ray tracer normaly use backward ray tracing where you start from the camera to
the object and test with light_source to know the illumination.
--
Alain
-------------------------------------------------
My toes were playing the piano under the blankets.
They made so much noise that I woke up singing.
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Well it must be the rigth way but do not understand how to use it.
I do not find "clear" example. It is a picture to show what I want to do but
not example of code.
I have spend to much hours to try.
Thanks for all help.
Perhaps I will try later if I fnd more info.
I can not understand how to use photons and where?
"Alain" <ele### [at] netscapenet> skrev i melding
news:466b6996$1@news.povray.org...
> TP Electronics nous apporta ses lumieres en ce 2007/06/09 07:57:
>> I want to desing a optic guide for en LED.
>> It is possible to simulated this with povray?
>> I can not see where I can change specification of material to define the
>> guide.
>> I am play with led source but not manage to make a led with 10degres
>> angle.
>> Best regard
>> Thierry
> My gues would be to use photons.
> Add the folowing to your light guide deffinition:
> photons{target refraction on reflection on collect off}
> (this can be added in a material{...} block)
> and the following to your #global_settings{...} block:
> photons{count 100000} OR photons{spacing 0.01}
>
> Photons are a form of "forward" tracing where you start from the
> light_source, go toward selected objects marked with a target atribute,
> then to other object or the camera.
> A ray tracer normaly use backward ray tracing where you start from the
> camera to the object and test with light_source to know the illumination.
>
> --
> Alain
> -------------------------------------------------
> My toes were playing the piano under the blankets.
> They made so much noise that I woke up singing.
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466ba37d$1@news.povray.org...
> Well it must be the rigth way but do not understand how to use it.
> I do not find "clear" example. It is a picture to show what I want to do
> but not example of code.
maybe a drawing by hand :-)
Marc
If you want an accurate simulation, POV ins not the good way.
But if you accept to fake it, there are solutions
If I understand you put a LED behind a transparent/filtering piece of
plastic.
Marc
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Yes it is correct.
The close I arrived. with following code:
global_settings {photons { count 20000 autostop 0 jitter .4 } }
camera {location <0, 0,-12.0> look_at 0 angle 30 }
#declare LED_RED=
light_source { <0, 0, 0> color Red }
#declare KNOPP=
difference
{
cylinder {<0,2,0><0,10,0>,12/2 }
cylinder {<0,0,0><0,2+1.35,0>,3/2 }
texture{T_Glass1 } finish {ambient .01 diffuse .9}
}
background {Gray20}
union
{
object { LED_RED translate<6.000000-4.25,00000,6.000000>}
object { LED_RED translate<6.000000+4.25,00000,6.000000>}
//cylinder {<0,2,0><0,10,0>,6 texture{T_Glass1 } finish {ambient .01
diffuse .5}
object { KNOPP translate<6.000000,1.700000,6.000000>}
scale <.1,.1,.1>
rotate <30,0,0>
}
//End union
"Marc" <jac### [at] wanadoofr> skrev i melding
news:466baf69$1@news.povray.org...
>
> 466ba37d$1@news.povray.org...
>> Well it must be the rigth way but do not understand how to use it.
>> I do not find "clear" example. It is a picture to show what I want to do
>> but not example of code.
>
> maybe a drawing by hand :-)
>
> Marc
>
> If you want an accurate simulation, POV ins not the good way.
> But if you accept to fake it, there are solutions
> If I understand you put a LED behind a transparent/filtering piece of
> plastic.
>
> Marc
>
>
>
Post a reply to this message
Attachments:
Download 'photon.JPG' (10 KB)
Preview of image 'photon.JPG'
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