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Ross <rli### [at] everestkc net> wrote:
> as penitence, i'll go render 10 scenes of chrome spheres over checker planes
> with +ua.
The real fun begins when you render several images of different objects
against a transparent background and then open the images in an image
manipulation program (such as gimp or photoshop) to different layers
and move them around.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Yes, of course Warp I've read it.
news:41236bf6@news.povray.org...
> Oleguer Vilella <ole### [at] infonegocio com> wrote:
> > I don't understand where I have to activate it.
>
> Did you read what I wrote?
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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Well, I've put the +UA in the box, in the Pov-Ray i can see the background
transparent, but when I see the BMP file in the CorelDraw the background it
isn't transparent, it's black.
Ross's says:
" Note that in order for POV-Ray to be able to save the alpha channel to the
image file, you have to use a format which supports alpha channel, such as
for example PNG."
Maybe that's my problem. I'm going to read the help file again, Warp.
Best regards,
Oleguer
news:4123a44f@news.povray.org...
> Ross <rli### [at] everestkc net> wrote:
> > as penitence, i'll go render 10 scenes of chrome spheres over checker
planes
> > with +ua.
>
> The real fun begins when you render several images of different objects
> against a transparent background and then open the images in an image
> manipulation program (such as gimp or photoshop) to different layers
> and move them around.
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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I think the problem is with the output file.
==============================
Input_File_Name=myinput.pov
Output_File_Name=myoutput.tga
==============================
Well, I don't undersant how can I convert the files. In the Pov-Ray windows
code?
I have read this: "In addition to support for variable bit-depths, alpha
channel, and grayscale formats, PNG files also store the Display_Gamma value
so the image displays properly on all systems (see section "Display Hardware
Settings"). The hf_gray_16 global setting, as described in section
"HF_Gray_16" will also affect the type of data written to the output file."
I think I have to convert my file .pov to a .png
What do you think?
In the text box I put "+ua" and in the Pov code:
====================================
background { White }
camera {location <170, 11, -110>look_at <180, -15, -16>}
light_source { <170, -30, -100> color White}
======================================
Thank you very much,
Oleguer
news:4123ba55@news.povray.org...
> Well, I've put the +UA in the box, in the Pov-Ray i can see the background
> transparent, but when I see the BMP file in the CorelDraw the background
it
> isn't transparent, it's black.
> Ross's says:
> " Note that in order for POV-Ray to be able to save the alpha channel to
the
> image file, you have to use a format which supports alpha channel, such as
> for example PNG."
> Maybe that's my problem. I'm going to read the help file again, Warp.
>
> Best regards,
> Oleguer
>
>
> news:4123a44f@news.povray.org...
> > Ross <rli### [at] everestkc net> wrote:
> > > as penitence, i'll go render 10 scenes of chrome spheres over checker
> planes
> > > with +ua.
> >
> > The real fun begins when you render several images of different
objects
> > against a transparent background and then open the images in an image
> > manipulation program (such as gimp or photoshop) to different layers
> > and move them around.
> >
> > --
> > #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N
color_map{[0rgb
> x]
> > [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> > -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
> Warp -
>
>
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Oleguer Vilella <ole### [at] infonegocio com> wrote:
> In the text box I put "+ua"
Just put "+fn" in addition to "+ua" to save as a png file (and you don't
need to specify the name of an output file; POV-Ray will automatically
save it to a png with a proper name).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Yes, I didn't say it, I've did it. I've put in the text box "+ua +fs". Where
can I find the .png file? In the folder that the Pov-Ray save my files it
doesn't appear. Well, anyway, I'm goig to tray it again.
Best regards,
Oleguer
news:4123d832@news.povray.org...
> Oleguer Vilella <ole### [at] infonegocio com> wrote:
> > In the text box I put "+ua"
>
> Just put "+fn" in addition to "+ua" to save as a png file (and you don't
> need to specify the name of an output file; POV-Ray will automatically
> save it to a png with a proper name).
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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I've solved my problem. Thanks Warp and the other partners.
Best regards,
Oleguer Vilella
http://www.infonegocio.com/oleguervm
news:4124468f$1@news.povray.org...
> Yes, I didn't say it, I've did it. I've put in the text box "+ua +fs".
Where
> can I find the .png file? In the folder that the Pov-Ray save my files it
> doesn't appear. Well, anyway, I'm goig to tray it again.
>
> Best regards,
> Oleguer
>
> news:4123d832@news.povray.org...
> > Oleguer Vilella <ole### [at] infonegocio com> wrote:
> > > In the text box I put "+ua"
> >
> > Just put "+fn" in addition to "+ua" to save as a png file (and you
don't
> > need to specify the name of an output file; POV-Ray will automatically
> > save it to a png with a proper name).
> >
> > --
> > plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> > sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> > density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> > <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
>
>
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"Oleguer Vilella" <ole### [at] infonegocio com> wrote:
> I have a white background "background { color White }" I want to make it
> transparent, I have trayed with this: "background { rgb <1, 1, 1> }" but I
> doesn't turn transparent. I have found it on the help file but I couldn't
> see nothing of the kind. Any ideas?
>
> Thanks in advance,
> Oleguer
Sorry for being O.T. but I only have access to the web view.
It seems to me that this thread is a good example of the cooperation between
members of the Pov-Ray community. Gone is the dreaded RTFM, it has been
replaced with patience, good manners and knowledge transfer at a suitable
level.
Stephen
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Oleguer Vilella <ole### [at] infonegocio com> wrote:
> I've put in the text box "+ua +fs".
> > Just put "+fn" in addition to "+ua"
Can you spot a difference in these two sentences? ;)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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What sentences? I only see a sentence. Well, anyway, I have put +ua +fn and
that's correct. That was the matter ;)
Best regards,
Oleguer
news:41247712@news.povray.org...
> Oleguer Vilella <ole### [at] infonegocio com> wrote:
> > I've put in the text box "+ua +fs".
>
> > > Just put "+fn" in addition to "+ua"
>
> Can you spot a difference in these two sentences? ;)
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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