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I think the problem is with the output file.
==============================
Input_File_Name=myinput.pov
Output_File_Name=myoutput.tga
==============================
Well, I don't undersant how can I convert the files. In the Pov-Ray windows
code?
I have read this: "In addition to support for variable bit-depths, alpha
channel, and grayscale formats, PNG files also store the Display_Gamma value
so the image displays properly on all systems (see section "Display Hardware
Settings"). The hf_gray_16 global setting, as described in section
"HF_Gray_16" will also affect the type of data written to the output file."
I think I have to convert my file .pov to a .png
What do you think?
In the text box I put "+ua" and in the Pov code:
====================================
background { White }
camera {location <170, 11, -110>look_at <180, -15, -16>}
light_source { <170, -30, -100> color White}
======================================
Thank you very much,
Oleguer
news:4123ba55@news.povray.org...
> Well, I've put the +UA in the box, in the Pov-Ray i can see the background
> transparent, but when I see the BMP file in the CorelDraw the background
it
> isn't transparent, it's black.
> Ross's says:
> " Note that in order for POV-Ray to be able to save the alpha channel to
the
> image file, you have to use a format which supports alpha channel, such as
> for example PNG."
> Maybe that's my problem. I'm going to read the help file again, Warp.
>
> Best regards,
> Oleguer
>
>
> news:4123a44f@news.povray.org...
> > Ross <rli### [at] everestkc net> wrote:
> > > as penitence, i'll go render 10 scenes of chrome spheres over checker
> planes
> > > with +ua.
> >
> > The real fun begins when you render several images of different
objects
> > against a transparent background and then open the images in an image
> > manipulation program (such as gimp or photoshop) to different layers
> > and move them around.
> >
> > --
> > #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N
color_map{[0rgb
> x]
> > [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> > -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
> Warp -
>
>
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