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From: Warp
Subject: Re: <No subject>
Date: 18 Aug 2004 10:47:18
Message: <41236bf6@news.povray.org>
Oleguer Vilella <ole### [at] infonegociocom> wrote:
> I don't understand where I have to activate it.

  Did you read what I wrote?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Ross
Subject: Re: <No subject>
Date: 18 Aug 2004 11:23:01
Message: <41237455$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:41230fdb@news.povray.org...
> Oleguer Vilella <ole### [at] infonegociocom> wrote:
> > I have a white background "background { color White }" I want to make it
> > transparent
>
>   Transparent background is not specified in the scene file but in
> the command-line options, using the option +ua (ie. "use alpha").
> This can be written in the command-line text field in the windows
> version or a proper .ini file (or if you are using a command-line
> version of POV-Ray, then of course right in the command line).
>
>   Note that in order for POV-Ray to be able to save the alpha channel
> to the image file, you have to use a format which supports alpha channel,
> such as for example PNG.

wow, i had no idea this was possible in povray. call me a slacker for not
knowing... i deserve it.

as penitence, i'll go render 10 scenes of chrome spheres over checker planes
with +ua.


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From: Warp
Subject: Re: <No subject>
Date: 18 Aug 2004 14:47:44
Message: <4123a44f@news.povray.org>
Ross <rli### [at] everestkcnet> wrote:
> as penitence, i'll go render 10 scenes of chrome spheres over checker planes
> with +ua.

  The real fun begins when you render several images of different objects
against a transparent background and then open the images in an image
manipulation program (such as gimp or photoshop) to different layers
and move them around.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Oleguer Vilella
Subject: Re: <No subject>
Date: 18 Aug 2004 16:17:16
Message: <4123b94c@news.povray.org>
Yes, of course Warp I've read it.



news:41236bf6@news.povray.org...
> Oleguer Vilella <ole### [at] infonegociocom> wrote:
> > I don't understand where I have to activate it.
>
>   Did you read what I wrote?
>
> -- 
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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From: Oleguer Vilella
Subject: Re: <No subject>
Date: 18 Aug 2004 16:21:41
Message: <4123ba55@news.povray.org>
Well, I've put the +UA in the box, in the Pov-Ray i can see the background
transparent, but when I see the BMP file in the CorelDraw the background it
isn't transparent, it's black.
Ross's says:
" Note that in order for POV-Ray to be able to save the alpha channel to the
image file, you have to use a format which supports alpha channel, such as
for example PNG."
Maybe that's my problem. I'm going to read the help file again, Warp.

Best regards,
Oleguer



news:4123a44f@news.povray.org...
> Ross <rli### [at] everestkcnet> wrote:
> > as penitence, i'll go render 10 scenes of chrome spheres over checker
planes
> > with +ua.
>
>   The real fun begins when you render several images of different objects
> against a transparent background and then open the images in an image
> manipulation program (such as gimp or photoshop) to different layers
> and move them around.
>
> -- 
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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From: Oleguer Vilella
Subject: Re: <No subject>
Date: 18 Aug 2004 17:34:16
Message: <4123cb58$1@news.povray.org>
I think the problem is with the output file.
==============================
Input_File_Name=myinput.pov
Output_File_Name=myoutput.tga
==============================
Well, I don't undersant how can I convert the files. In the Pov-Ray windows
code?

I have read this: "In addition to support for variable bit-depths, alpha
channel, and grayscale formats, PNG files also store the Display_Gamma value
so the image displays properly on all systems (see section "Display Hardware
Settings"). The hf_gray_16 global setting, as described in section
"HF_Gray_16" will also affect the type of data written to the output file."

I think I have to convert my file .pov to a .png
What do you think?
In the text box I put "+ua" and in the Pov code:
====================================
  background { White }
  camera {location <170, 11, -110>look_at  <180, -15, -16>}
  light_source { <170, -30, -100> color White}
======================================

Thank you very much,
Oleguer




news:4123ba55@news.povray.org...
> Well, I've put the +UA in the box, in the Pov-Ray i can see the background
> transparent, but when I see the BMP file in the CorelDraw the background
it
> isn't transparent, it's black.
> Ross's says:
> " Note that in order for POV-Ray to be able to save the alpha channel to
the
> image file, you have to use a format which supports alpha channel, such as
> for example PNG."
> Maybe that's my problem. I'm going to read the help file again, Warp.
>
> Best regards,
> Oleguer
>
>

> news:4123a44f@news.povray.org...
> > Ross <rli### [at] everestkcnet> wrote:
> > > as penitence, i'll go render 10 scenes of chrome spheres over checker
> planes
> > > with +ua.
> >
> >   The real fun begins when you render several images of different
objects
> > against a transparent background and then open the images in an image
> > manipulation program (such as gimp or photoshop) to different layers
> > and move them around.
> >
> > -- 
> > #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N
color_map{[0rgb
> x]
> > [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> > -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
> Warp -
>
>


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From: Warp
Subject: Re: <No subject>
Date: 18 Aug 2004 18:29:06
Message: <4123d832@news.povray.org>
Oleguer Vilella <ole### [at] infonegociocom> wrote:
> In the text box I put "+ua"

  Just put "+fn" in addition to "+ua" to save as a png file (and you don't
need to specify the name of an output file; POV-Ray will automatically
save it to a png with a proper name).

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Oleguer Vilella
Subject: Re: <No subject>
Date: 19 Aug 2004 02:19:59
Message: <4124468f$1@news.povray.org>
Yes, I didn't say it, I've did it. I've put in the text box "+ua +fs". Where
can I find the .png file? In the folder that the Pov-Ray save my files it
doesn't appear. Well, anyway, I'm goig to tray it again.

Best regards,
Oleguer


news:4123d832@news.povray.org...
> Oleguer Vilella <ole### [at] infonegociocom> wrote:
> > In the text box I put "+ua"
>
>   Just put "+fn" in addition to "+ua" to save as a png file (and you don't
> need to specify the name of an output file; POV-Ray will automatically
> save it to a png with a proper name).
>
> -- 
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Oleguer Vilella
Subject: Re: <No subject>
Date: 19 Aug 2004 03:08:38
Message: <412451f6$1@news.povray.org>
I've solved my problem. Thanks Warp and the other partners.

Best regards,
Oleguer Vilella
http://www.infonegocio.com/oleguervm




news:4124468f$1@news.povray.org...
> Yes, I didn't say it, I've did it. I've put in the text box "+ua +fs".
Where
> can I find the .png file? In the folder that the Pov-Ray save my files it
> doesn't appear. Well, anyway, I'm goig to tray it again.
>
> Best regards,
> Oleguer
>

> news:4123d832@news.povray.org...
> > Oleguer Vilella <ole### [at] infonegociocom> wrote:
> > > In the text box I put "+ua"
> >
> >   Just put "+fn" in addition to "+ua" to save as a png file (and you
don't
> > need to specify the name of an output file; POV-Ray will automatically
> > save it to a png with a proper name).
> >
> > -- 
> > plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> > sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> > density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> > <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -
>
>


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From: Stephen
Subject: Re:
Date: 19 Aug 2004 04:15:01
Message: <web.412460bc4eff659c71087b900@news.povray.org>
"Oleguer Vilella" <ole### [at] infonegociocom> wrote:
> I have a white background "background { color White }" I want to make it
> transparent, I have trayed with this: "background { rgb <1, 1, 1> }" but I
> doesn't turn transparent. I have found it on the help file but I couldn't
> see nothing of the kind. Any ideas?
>
> Thanks in advance,
> Oleguer

Sorry for being O.T. but I only have access to the web view.
It seems to me that this thread is a good example of the cooperation between
members of the Pov-Ray community. Gone is the dreaded RTFM, it has been
replaced with patience, good manners and knowledge transfer at a suitable
level.


Stephen


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