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Hello,
I made a test landscape in Blender and convert it with 3Dwin4 to
pov-Ray format.
How can I put in a optional normal statement,stone texture or isosurface
functions,
(smooth,bumps,granite leopard,wrinkles etc.) to the Blender landscape?
Thanks,
H.Frik
Here is the code:
/*
Copyright by Thomas Baier <tho### [at] stmuccom>
Created by POV Export Plugin 1.1 at Thu Mar 06 16:23:50 2003
Master POV file:
*/
#declare V_WorldBoundMin = <-8.183390, -8.183391, 0.000000>;
#declare V_WorldBoundMax = <8.183390, 8.183391, 1.015218>;
#include "colors.inc" // The include files contain
#include "stones.inc" // pre-defined scene elements
#include "textures.inc" // pre-defined scene elements
#include "shapes.inc"
#include "functions.inc"
#include "Landscape_g.inc"
// perspective (default) camera
camera {
location <0.0, -2., 0.1>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
//camera{ P_def_cam }
object{ P_def_light1 }
object{ P_def_light2 }
//object{ P_def_light3 }
object{P_Mesh
translate <-.5, -.5, -.5>
scale <0,0,0>
}
sky_sphere {
pigment {
gradient y
color_map {
[ 0.5 color CornflowerBlue ]
[ 1.0 color MidnightBlue ]
}
scale 2
translate -1
}
}
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"HFrik" <fri### [at] zonnetnl> wrote in message news:3e6776d4@news.povray.org...
Hello,
How can I put in a optional normal statement,stone texture or isosurface
functions,
(smooth,bumps,granite leopard,wrinkles etc.) to the Blender landscape?
Assuming you want to apply the normals and textures to the mesh:
#declare MyTexture =
texture{
pigment{rgb 1}
normal{wrinkles}
}
object{P_Mesh
translate <-.5, -.5, -.5>
texture{MyTexture}
scale <0,0,0>
}
BTW, scale <0,0,0> isn't any good, but I think it will be ignored (you just
shrunk your mesh to nothing).
As for iso-surfaces, if you mean you want to apply them to your mesh, then I'm
not sure what you mean, since you can't do that. An iso-surface is an
iso-surface, just as a mesh is a mesh. You could add an iso-surface to the
scene, but you will need to get down-n-dirty with pov sdl. RTM time....
Post a reply to this message
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