POV-Ray : Newsgroups : povray.newusers : Test Landscape Blender : Re: Test Landscape Blender Server Time
4 Nov 2024 17:32:43 EST (-0500)
  Re: Test Landscape Blender  
From: Tom Melly
Date: 6 Mar 2003 12:19:58
Message: <3e67833e@news.povray.org>
"HFrik" <fri### [at] zonnetnl> wrote in message news:3e6776d4@news.povray.org...
Hello,


How can I put in a optional normal statement,stone texture or isosurface
functions,

(smooth,bumps,granite leopard,wrinkles etc.) to the Blender landscape?


Assuming you want to apply the normals and textures to the mesh:

#declare MyTexture =
texture{
    pigment{rgb 1}
    normal{wrinkles}
}

object{P_Mesh

translate <-.5, -.5, -.5>

texture{MyTexture}

scale <0,0,0>

}

BTW, scale <0,0,0> isn't any good, but I think it will be ignored (you just
shrunk your mesh to nothing).

As for iso-surfaces, if you mean you want to apply them to your mesh, then I'm
not sure what you mean, since you can't do that. An iso-surface is an
iso-surface, just as a mesh is a mesh. You could add an iso-surface to the
scene, but you will need to get down-n-dirty with pov sdl. RTM time....


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.