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"HFrik" <fri### [at] zonnetnl> wrote in message news:3e6776d4@news.povray.org...
Hello,
How can I put in a optional normal statement,stone texture or isosurface
functions,
(smooth,bumps,granite leopard,wrinkles etc.) to the Blender landscape?
Assuming you want to apply the normals and textures to the mesh:
#declare MyTexture =
texture{
pigment{rgb 1}
normal{wrinkles}
}
object{P_Mesh
translate <-.5, -.5, -.5>
texture{MyTexture}
scale <0,0,0>
}
BTW, scale <0,0,0> isn't any good, but I think it will be ignored (you just
shrunk your mesh to nothing).
As for iso-surfaces, if you mean you want to apply them to your mesh, then I'm
not sure what you mean, since you can't do that. An iso-surface is an
iso-surface, just as a mesh is a mesh. You could add an iso-surface to the
scene, but you will need to get down-n-dirty with pov sdl. RTM time....
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